Thursday, September 26, 2013

Never Really Done


  Even after it's release, there were a few bugs in TriGrid that needed to be shooed out. Thanks to feedback from friends, I ironed out just about everything possible. Every patch makes me prouder of the app and gives me a new thing to look out for in future projects. The frequent patches also gave me a chance to appreciate Google's efficiency. I can submit a patch and it's ready to go in about an hour or two. I'm still waiting for Apple to review the iOS version while I've updated the Android one about 8 times now. While that's going on, I'm drafting a Design Document for the next game in the Yotes Games pipeline and once it's out, I'll start submitting it to review sites to get the word out. This is the part where I wait and see what happens to my baby next...

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