Monday, February 10, 2014
Fixing Audio With Audacity
Audacity is a free program I use to edit music for my games. I'm slowly beginning to master it but I really only use a few of it's features to edit the open source music and sound effects I find. I like the Effect menu's Amplify, Change Pitch, Reverse, Change Speed, and Change Tempo features the most. I also tried recording my voice for videos here once but the quality was awful so I decided to use text instead.
As far as lessons go I learned how much amplitude and dB effect the final sound and I've made a habit of maximizing the volume before exporting the files and using them in Unity. I still haven't mastered making songs loop nicely. It's always a noticeable skip and me messing with it usually ends up with the song sounding worse. I'm planning on teaming up with a friend for music in my next game so hopefully this won't be a problem anymore.
Another lesson in efficiency was making audio playing game objects load when they're needed. Loading every sound effect and song could make the initial load time take forever and some scenes should have their own files for things they need. All this knowledge will make my future games all the better.