My last weekend with DragCore. Seriously this time. Part of me is willing to forget about getting Game Services to work on the android version just so I can move on. The other part wants to figure this out so my next games can have it. The promotion opportunities are really useful too. I haven't tried using the iOS version yet and I'll be doing that this afternoon. If anything else, I can at least submit that to Apple and start their review process. With Google Play DragCore can be put up any day I want.
Yesterday was Valentine's day so I took the day off for obvious reasons. Today it's back to work. Check out what got done last week below.
- Played Kingdom Hearts for the First Time
- Watched a Playthrough of Octodad
- Discovered a place to create 8-bit sounds
- Decided an Art Style for My Next Game
- Made Lots of Sprites for My Next Game
- Desperately Attempted to Get Game Services Working
College Game Project:
- Tested New Health Bar Designs
- Testing Speeds of Ships in Tunnels
Snow kept us out of school a lot for a few days this week so not much progress was made on Mach-Arena. I admit my heart isn't really in it right now though. My #1 priority is getting DragCore done so I can focus on my first passion project. the same thing happened when I worked on last year's group project, but that time my enthusiasm faded because my gameplay ideas where ignored.
I actually sold one download of Fish Feaster this week.It doesn't seem like much money wise but it means the world to me that someone thought the app I made was worth paying for. Every little bit counts.
Really this time. I mean it. DragCore is getting finished this week. I want to announce details on my next project. This has gotten ridiculous. I'm shooting for a vague March 6th release date and will hopefully be uploading the iOS binary to iTunes Connect by midnight. I'll get back to the Google version after that. If I can't get it to work by Sunday afternoon, I think I'll just have to scrap the idea and try again with my next project when I have more time.