Sunday, March 30, 2014
Making My First Debug Menu
I never needed to use a built-in debug to make a game before because my previous titles were all small and arcade oriented. Making changes for testing was just a matter of changing a bit of code and running the game again. A complex RPG has a lot of things to manage and balance and the quickest way to test everything would be to sidestep rebuilding the game.
Having a menu to change variables around will make it so that I don't have to change tons of code and keep track of what I'm messing with. Because of so much save data being involved, being able to mess with it all this way is the safest option. I don't want to risk messing up a system so fragile.
I'll have a video of the debug tool in action once there's more to show. Right now there are just buttons with empty methods and changeable text.