|The idea of Equica being in the sky came from this game.|
It doesn't make sense for there to be an icy cavern next to a fiery mountain. Rather than making an entire world room by room, I can have a giant level select style map and add rooms to that as I develop the game, making it possible to increase or shrink the game's scope as I develop it. It also serves a world building purpose as it represents Clover's long journey from one place to another.
It was originally going to be more like Zelda 2's map where enemies would pop up and secrets could be stumbled across. Right now I want to go with a more Mario style. where there are level select style maps of an area and you can move a tiny Clover sprite to where you ant to go while avoiding (or chasing) enemies wandering on the map. I'm actually still debating which is better.
I'll be implementing overmaps soon so I can see how it feels in action.