This week has been about chipping away at Unicorn Quest's spell sprites so that I can see them with my eyes instead of my imagination. I want to make a post showing off each one along with descriptions when they get done. The way each spell works has changed a lot (as expected) while making the sprites and the new ideas greatly outdo the old. I'm really excited to see these things in the game so I can play around with how they feel.
I've gotten many of the sprites done for 4 of the 10 spells done. I can't say for sure how many extras I'll need until I see how each one looks in action and make adjustments. I drew each one and its upgrades on paper to nail down the looks I'm going for.
I've been at it for a few days in a row so I decided to change things up a bit to keep me sharp. Today I'll be coding the spell switcher and have Clover animate based on which spell is currently selected, after that it's a matter of adding in the projectile and coding how each spell works.
If you haven't been already, you can follow me on Twitter and Facebook where I usually post sprites I finish as soon as their done just because I feel so proud sometimes.