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Monday, June 2, 2014

Audio, Not My Favorite

Adding sound really makes the game world feel three dimensional.
It's just that making it all is kinda tedious.
     I'm learning more about myself all the time. I now have a deeper understanding of exactly how much I don't like working on audio. When I'm searching for the right combination of bleeps & bloops with Bfxr, I don't feel the same passionate force I do when I'm drawing sprites or writing code. I'd honestly rather just have all the sounds available to me so I can just place them where they need to be. Editing things until they sound right then editing them again in Audacity feels like a lot harder for me than it really is.

    It's just my weakness presenting itself. There's no way I can handle audio on my own far into the future. Hopefully as this project comes to an end, I'll have someone willing to cover sound on board and I'll actually have money to pay for the help.

    Anyway, all of the sounds and music for stuff in the current build is in place. Back to adding features now.

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