Wednesday, June 4, 2014
Mobile Gaming Class Project Switch
I woke up this morning and realized something pretty big. If I can get Unicorn Quest done by December, I'l be able to start my next RPG in the Spring 2015 semester. That's when I plan on taking my Mobile Game Development course. After talking with the professor of the class I found out that we are allowed to develop our games with Unity and even sell those projects on app stores with absolute ownership.
Instead of making the platformer game I had in mind, I can work towards a working battle engine for my turn-based pony RPG. I can turn in a PvP focused version of the game for a grade and work on the story mode and balancing all of next summer. This is much more exciting for me than forcing myself to make a platformer when I'm clearly dying to start this RPG. Either I'll make the platformer later, or put it on my list of skipped projects.
This switch has got me thinking about all the extra help I can get from the school by putting those resources to use in a project I'm feverishly passionate about. I'll be forced to do presentations for a grade and I'll be demonstrating the game at open house events. I'll get to show the game off at the next BYOC and I can do follow-up research on it for my Game Analysis course (and it's presentations) the semester afterwards. The more I think about it, the better it sounds.
With all that to look forward to, it's important to go back to putting everything I've got into my current labor of love: Unicorn Quest. My next few games depend on the foundation I build with this one.