Saturday, June 7, 2014

Status Report #41


     At this rate, I plan on having all the major pieces working around July 13th. If I  take a week off to visit my girlfriend that gives me 4 weeks to make all the pieces work together in a basic alpha of Unicorn Quest before school starts. That's exactly where I want to be. When school comes around and throws my schedule off, I want to only have minor things left to do. Things like tweaking enemies, storyline changes, bug fixes. I want an alpha by late August. That way, I can start recruiting testers...









   Completed:
  • Sound Effect Code
  • Placeholder Music
  • Reorganized Enemy Code (Template for Minions)
  • Changed Code Colors (Image Below)
  • Enemy Implementation
  • Item Sprites
I can't believe it took me this long to start coding in black. Way easier on the eyes.
     Lessons Learned:
  • Making Audio Annoys Me
  • I Prefer to Code in Black
  • I'm Getting Better At Pixel Art
  • Success Is Likely to Elude Me So I Shouldn't Get Too Excited
  • I'm Actually on Schedule With This Game
  

       Alpha in August. Just gotta keep chanting that in my head to make it true. I'm approaching my next really big milestone which is a working textbox system for RPG dialogue. If I make this I can use it in so many of my future games, so I need it to be easy to use and very flexible. Then it's gem digging, cutscenes, and steadily chipping away at AI patterns.
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   Downloads:






   405 Google Play downloads! Feels good to have my stuff out there for anyone to find. Give one of my old apps a try if you haven't. And if you have, you're a cool person. Welcome to the exclusive Cool Homies Club.
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     Thank to my current audio setup, editing sounds will come easy. I just need placeholder stuff to start with and I can play with sounds until they sound just right between points on my development checklist.

    With E3 coming up soon and the hurdle of making a textbox system approaching, there will be a lull in substantial posts and progress next week. I'll try to keep things iinteresting around here and I might even end up posting about what I learned from watching E3 through my novice game developer perspective.

    My heart goes out to all the developers out there crunching on their projects to put on a good show for some much needed attention. With any luck I'll be such a person myself someday.

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