Sunday, November 9, 2014

Screenshots Delayed: Resolution Issues

Your first four screenshots are what will really sell your game.
That's why I'm still carefully capturing mine.
     I made a mess. The thought never came to me, but resolution issues have come back to haunt me and I've had to remake the same couple screenshot sets 3 times now. I'm still working on them going by the new camera settings that I have to use alongside the Unity screen viewer. The way the game is set up, the camera has a different resolution than the device it's on so I had to find a camera resolution that looks good on any screen within a certain range.

    I thought I was fine just using a set aspect ratio in Unity but that only applies within Unity and not on actual devices of varying screen sizes. It's a total headache and the best solution I've found so far is to use the biggest resolution I know of for my camera screen size and shrinking it to fit on everything else. Out of everything I tried those results looked the best so I locked that in code.

This nightmare of minor details are going to be carefully considered when working on my next game.

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