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Starting on move animations! |
- Renamed "Confusion" Move To "Confuse Ray"
- Sketched Move Animations
- 17 of 25 Move Animation Sprites
- Shortened BronyCon Feature List Even Further
- Added Dates to Games Tab
Lessons Learned:
- You have to have fun for at least an hour a day to avoid burnout. These programming headaches can kill.
- iOS launches are very similar to Google Play ones. It's a slow buildup completely dependent on you. Once you get featured on either platform there may be huge differences in sales though.
- 100 Day One downloads is the number to beat from now on. Any less would be a failure.
Move animation ideas are drawn on paper first. |
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I'm also starting to think Google users like to review more. I see new reviews for my games on Google Play all the time, but almost never on any other app store. Those are essential for rising through the ranks so if you tried Unicorn Training yourself, let me know what you honestly think of it in a review wherever you got it.
Featured:
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At this rate I'll have to cut out a functioning overworld in the BronyCon demo. The move animations were supposed to take 3 days, but it looks like they'll take something more like 8. A PowerPoint is looking more and more essential these days. I really have to sell people on the potential and wow them with the animated battles.
Full steam ahead. BronyCon approaches...
Full steam ahead. BronyCon approaches...
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