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Tuesday, April 25, 2017

Battle Gem Ponies DevLog #119 (Functional, but Not Fully)


     At this rate looks like it'll take maybe a couple weeks longer than expected to reach code completion. But getting the major hurdles out of the way has been the primary goal of this month and I'm wrapping those things up as this blog is being written.

Take a look at the rest of this week's progress in the DevLog below!

Tuesday, April 18, 2017

Battle Gem Ponies DevLog #118 (Placing Placeholders)


     How's the game coming along? So far, so good. Grinding away at getting this game to work. I truly believe I'll feel incredible relief once I know the hard part is done and over with. Super eager to put the pieces together and get started on the fun stuff.

Tuesday, April 11, 2017

Battle Gem Ponies DevLog #117 (Rough March)


     Approaching the future step-by-step. Refusing to sleep until each day's task is done. Not letting a single day get by where I don't open Unity and change at least something. Slowly, but surely, this game will be complete by the end of the year. And while last month was a bunch of setbacks and headaches, this month is set to be where I get the most overwhelming part of development out of the way. Making all the things work. Once and for all.

There will be one last Pinto Island demo, then the real fun begins...

Friday, April 7, 2017

Battle Gem Ponies Demo Update! (Ver. 6.8)

Watch the BGP Trailer!
     The latest version of Battle Gem Ponies has arrived! This update features randomized wild encounters, 6 new ponies, and the ability to ride on some of them. Other features have been tinkered with but are incomplete for the most part. Update 7.0 will have to be the feature-complete tech-demo of the game, bug-checked and released by the end of April.

     Looks like Steam Greenlight will be shutting down permanently any day now, so this may be the last chance for the game to get through. So, if you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!


(And check back here for more monthly updates!)

Tuesday, April 4, 2017

Battle Gem Ponies DevLog #116 (April Release Part 1)


     Working hard to iron out the bugs in the current version of BGP by Friday. After that, I have a lot of behind the scenes restructuring to do in order to make the game ready for code-completeness. Goal is to just get everything in there and working, no matter how simple/ugly the sprites are, and finally get the hardest parts about developing this finished once and for all.

     That way I can spend the next few months doing the fun stuff. Making maps, drawing prettier sprites, and testing what's fun to play. The polish can come later, but right now, I really want this game to have a solid foundation. So here's part 1 of that. The Penultimate Pinto Island Demo!

Saturday, April 1, 2017

BGP Update Delay (on April Fools, no less!)


     On what was supposed to be a demo launch day, life and bugs got in the way. As of this moment, on April Fools Day of 2017, I just finished getting the ridable pony code to work. But it's untested. I could rush the update out just to have it done, but that benefits no one if the pony riding causes game-breaking bugs in various scenarios.

     Also, the new levitation effect I added for the flying ponies is messing up animations in some funky ways making the whole thing feel super buggy. So instead of forcing out an unstable build, I'm gonna take some time to polish it up and test things out. 

     April will have 2 game updates now. One on the first Friday, and one on the last. I want the game to leave a good taste in people's mouths with each update, not showcase a mountain of bugs on top of tiny bits of progress. So come back next week to get your hands on a shiny new build of BGP!