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Tuesday, May 30, 2017

Battle Gem Ponies DevLog #124 (Stuck on Specials)


     Still working on making moves work properly, mostly struggling with making the changes display correctly. I have all the variables reacting how I want, but when animating them during the attack turn, things go haywire. The game is officially behind schedule, and I'm feeling the heat.

On top of all that, I'm feeling sick as all heck with a wicked cough.

Tuesday, May 23, 2017

Battle Gem Ponies DevLog #123 (Step-By-Step)


     Development is crawling along. Coding each attack move by using special keywords seems so simple in theory, but in practice, so many tiny things go wrong and break the battle system in a variety of brain-melting ways.

Get a peek at what was done this week below!

Tuesday, May 16, 2017

Battle Gem Ponies DevLog #122 (Get on Google Play Early Access)


     The Battle Gem Ponies beta has a new destination in mind... I want it on Google Play's Early Access to take advantage of some publicity and get it noticed by the Google Play editorial team. I think it could boost sales of the game significantly. Just gotta get a demo out to them months before the Christmas lockdown.

Tuesday, May 9, 2017

Battle Gem Ponies DevLog #121 (2 Week Delay)


     It looks like this is going to take a bit longer than originally planned. Debugging attacks and figuring out how to code the trickier ones took well into Friday afternoon to do, and I still have so many other features to do before demo 7 is ready! There's the cutscene system I'm working on right now, a simple version of the Ponipedia I want in, overworld interactions that need to be programmed, animation tweaks to draw, and a whole lot of bugs to fix.

     So maybe the next update should come out on Tuesday with DevLog #122. Then I can start that week fresh by finally getting on with constructing the alpha version of Battle Gem Ponies!

Tuesday, May 2, 2017

Battle Gem Ponies DevLog #120 (Battling Works!)


     Playtesting this game is suddenly a lot more fun. Instead of rushing things out just to meet a self-imposed deadline, I'm going to finish what I promised and release a code-complete demo with a fully functional battle system. That'll probably take until at least this upcoming Friday, so look forward to that.