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Tuesday, June 27, 2017

Battle Gem Ponies DevLog #128 (One More Delay)

This situation bites.
     Instead of continuing to keep folks in the dark another week while I bang my head against the wall between 10pm and 5am every night, I figure I should just admit that this demo is taking way longer than I planned for. Turns out animating the battle sequences in order is a lot harder than coding the logic behind it all. A weekend-long polishing task has turned into a multi-week task and I'm too deep into this programming mess to just release a build with just the numbers.

     So in short, the demo I wanted out last Friday probably isn't coming until this Friday. But I can't even promise that. I'm just going to try and get it out ASAP.

Tuesday, June 20, 2017

Battle Gem Ponies DevLog #127 (Serving Up a New Pre-Alpha)


     After all this time and all the delays, you'll have access to Demo 7.0 of Battle Gem Ponies this week. The battle calculator system is done, and now, it's even animated. The game feels better than ever, and I can't wait to share it with you.

     This past week I've been polishing the demo a bit, adding particles and placeholder animations to give visuals to the math going on behind the scenes making all the fights work. I want to spend just a few more days ironing out the new bugs and put this on Itch.io this Friday for all to play!

Get a peek at what I'm cooking up for the Let's Players out there to show off below the break.

Wednesday, June 14, 2017

Battle Gem Ponies DevLog #126 (Finally DONE with the Basic Battle System!)


     This one's been a long time coming. At long last being finished with the part of development I've dreaded most! Getting all these wacky moves and status conditions to work properly! You can use almost any move now and it'll actually do what it's supposed to!

Tuesday, June 6, 2017

Battle Gem Ponies DevLog #125 (Functional, But Untested, Battle System)

Me too, Vinerva.
     This combat engine stuff is driving me up a wall! Why's it gotta be this hard? It's not even like it's a puzzle too big to wrap my head around, it's just really tedious. Things that seem like they should only take an hour eat up half a day. Then game breaking bugs pop up and I gotta stop and feel around in the dark til I find the solution. It's madness!

But I carry on and pray it's almost over. I just wanna get back to drawing new pony sprites, man.