(Get this week in gamedev below the page break)
- Remaining Pony Sprites (first drafts)
- Redesigned Joyance
- Planned Logic for Animating All Moves (simplified)
- Ideas for MORE Ponies (saving for sequel)
- Added Tons of Pieces to the Pony Parts Library (animating pony bases should be easy breezy now)
- Revised Map Sketches
- Improved Adventure Mode Flow
Lessons Learned:
- Good ideas come from meditation. In my case, showering, car rides, or hair cuts. At least when I'm not daydreaming about girls, moving out, or being successful anyway.
- My house is possibly one of the safest in Florida, so Irma had no lasting affect on my family. (Besides about 30 hours of power outage)
This just popped into my head in the shower and it felt so good I had to write it down. I can't describe how satisfying it is to come up with stuff like this out of the blue! |
I also had a surge of story ideas come to me while drawing second drafts of the game's maps and adding fine details to them. The Paragon Boss especially got a lot of development and feels like a much stronger character to me now. He feels like a sort of cocktail with bits of Evil Morty, Rick Sanchez, Seto Kaiba, Disney's Hades, Flowey, and that voice in my head from my dark high school years. Hope players fall in love with hating the character, or at least find him more entertaining than standard "Do Evil" bad guys you see in most Pokemon Clones and fan games.
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