Being new to mobile development I had to learn a lot about submitting apps to Google Play and the Apple App Store. Getting things ready for submission caused a lot of headaches and overall I've found myself preferring Android. Unity helps a lot with the Apple side of things and just about everything else gets easier with practice.
Showing posts with label MegaPost. Show all posts
Showing posts with label MegaPost. Show all posts
Sunday, September 29, 2013
Submitting Apps Made Easy with Google Play
Being new to mobile development I had to learn a lot about submitting apps to Google Play and the Apple App Store. Getting things ready for submission caused a lot of headaches and overall I've found myself preferring Android. Unity helps a lot with the Apple side of things and just about everything else gets easier with practice.
Wednesday, September 18, 2013
Images, Icons, and Banners of All Sizes

When your game is ready to release you'll need a metric Butt Ton of images, icons, and banners that go everywhere so people on devices of all shapes and sizes can have a chance to see a pretty little image and give your game a try. Here's a look at the ones I made and a few tips on making your own quickly and easily.
Sunday, September 15, 2013
Focus for Fish Feaster & TriGrid
A few days ago I posted about writing a game focus. I can give a couple examples by posting the focuses of my first two mobile games: Fish Feaster and TriGrid.
Friday, September 13, 2013
College Project: Mach-Arena
I wrote up a nice concept document to turn in for class yesterday and now I'm ready to share it with the world! This is the project I'll be working on over the next 21 weeks alongside my personal mobile game projects so I think it deserves a few dedicated posts. Read the concept document after the break to see what this college game project is all about.
Thursday, September 12, 2013
Second College Game Project
Yesterday in my Gaming and Simulation class at the Pennsylvania College of Technology groups were formed and project brainstorming began. My group of four got started with making our very first 3D game using the Unity engine. Watch as the game grows from idea to final product over the next 21 weeks. Find out more about the project after the break.
Wednesday, September 4, 2013
Ideas Before Genres
Some of the most fun games are based on an idea and feeling a director wants to get across rather than a genre. Games like this feel original and fresh in a world where all else can be classified as RPG, Shooter, or the like. I like when games are so unique that you have to describe them by what you do in it rather than naming a genre. Sony's Tokyo Jungle is a recent example of this.
Sunday, September 1, 2013
Using Unity to Make 2D Games - The Interface
Friday, August 30, 2013
Master Plans
Thursday, August 29, 2013
Making TriGrid - Part 2
TriGrid is just weeks away from release and it's gameplay has been polished all summer. After getting relatives to playtest the game I had to make the game easier t play and understand. I also had to make players care and want to keep playing. I also needed a way to boost it's popularity so people can find it on the app store. How do I make money from a free app? That PlayStation 4 isn't going to buy itself. Read on to see how the project turned out.
Tags:
Development,
MegaPost,
Review,
TriGrid
Wednesday, August 28, 2013
Making TriGrid - Part 1
With my first game released and my second on it's way, I think it'd be a good idea to give it an introduction. TriGrid is an arcade style action puzzle game featuring exploding triangles and a "Pew" button. Let that sink in for about four seconds, then read on after the break.
Tuesday, August 27, 2013
Loving What You Do

It’s depressing that most people go through life
hating their jobs. Your job shouldn't be a grind to go through in order to live, it should be a project, an activity. Something that you would do for fun with money as a consequence.
Monday, August 26, 2013
What is Yotes Games?

Hey, I'm Tony, but you can call me Yotes.
I love making games. So much in fact I want to make a career out of it. The problem with that though is how I can’t make the kind of games I’d like to yet. I’m just not on that level. So I started a blog to chronicle the things I go through to get to that level.
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