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Showing posts with label MegaPost. Show all posts
Showing posts with label MegaPost. Show all posts

Sunday, September 29, 2013

Submitting Apps Made Easy with Google Play


  Being new to mobile development I had to learn a lot about submitting apps to Google Play and the Apple App Store. Getting things ready for submission caused a lot of headaches and overall I've found myself preferring Android. Unity helps a lot with the Apple side of things and just about everything else gets easier with practice.

Wednesday, September 18, 2013

Images, Icons, and Banners of All Sizes


   When your game is ready to release you'll need a metric Butt Ton of images, icons, and banners that go everywhere so people on devices of all shapes and sizes can have a chance to see a pretty little image and give your game a try. Here's a look at the ones I made and a few tips on making your own quickly and easily.

Sunday, September 15, 2013

Focus for Fish Feaster & TriGrid


   A few days ago I posted about writing a game focus. I can give a couple examples by posting the focuses of my first two mobile games: Fish Feaster and TriGrid.

Friday, September 13, 2013

College Project: Mach-Arena


   I wrote up a nice concept document to turn in for class yesterday and now I'm ready to share it with the world! This is the project I'll be working on over the next 21 weeks alongside my personal mobile game projects so I think it deserves a few dedicated posts. Read the concept document after the break to see what this college game project is all about.

Thursday, September 12, 2013

Second College Game Project


   Yesterday in my Gaming and Simulation class at the Pennsylvania College of Technology groups were formed and project brainstorming began. My group of four got started with making our very first 3D game using the Unity engine. Watch as the game grows from idea to final product over the next 21 weeks. Find out more about the project after the break.

Wednesday, September 4, 2013

Ideas Before Genres


   Some of the most fun games are based on an idea and feeling a director wants to get across rather than a genre. Games like this feel original and fresh in a world where all else can be classified as RPG, Shooter, or the like. I like when games are so unique that you have to describe them by what you do in it rather than naming a genre. Sony's Tokyo Jungle is a recent example of this.

Sunday, September 1, 2013

Using Unity to Make 2D Games - The Interface



   An introduction to Unity and the 2D Toolkit interfaces. This is a great way for beginners to see what Unity is like and get an idea of what can be done with it. Sometimes getting a look at the tools you'd like to use helps you ease into them. Since I just made my first Unity game TriGrid recently, I want to share what things came in handy and what all those crazy menus do.

Friday, August 30, 2013

Master Plans



   I have big plans for the next few years and now that I have a ball it's time I get it rolling. I have very clear goals to accomplish. I want to be an indie developer. I want to make enough money to cover my next few tuition bills. I want to start making my dream RPG next year. I want to finish said RPG by 2016. I want to start an LLC with a select few teammates. I want to have fun making great games with friends. Then, I want to help other people do the same. This is an overview on how I'm going to do it.

Thursday, August 29, 2013

Making TriGrid - Part 2


   TriGrid is just weeks away from release and it's gameplay has been polished all summer. After getting relatives to playtest the game I had to make the game easier t play and understand. I also had to make players care and want to keep playing. I also needed a way to boost it's popularity so people can find it on the app store. How do I make money from a free app? That PlayStation 4 isn't going to buy itself. Read on to see how the project turned out.

Wednesday, August 28, 2013

Making TriGrid - Part 1


   With my first game released and my second on it's way, I think it'd be a good idea to give it an introduction. TriGrid is an arcade style action puzzle game featuring exploding triangles and a "Pew" button. Let that sink in for about four seconds, then read on after the break.

Tuesday, August 27, 2013

Loving What You Do



   It’s depressing that most people go through life hating their jobs. Your job shouldn't be a grind to go through in order to live, it should be a project, an activity. Something that you would do for fun with money as a consequence.

Monday, August 26, 2013

What is Yotes Games?


Hey, I'm Tony, but you can call me Yotes.

   I love making games. So much in fact I want to make a career out of it. The problem with that though is how I can’t make the kind of games I’d like to yet. I’m just not on that level. So I started a blog to chronicle the things I go through to get to that level.

Details after the break.