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| Art by dashinghero. |
Friday, January 16, 2015
BGP: Mavens, Champions, and Replayability
Tuesday, January 13, 2015
Battle Gem Ponies DevLog #3 (Writing Moves & Starting School)
I made it safe & sound to school and my first Mobile Game Design class was yesterday! I'm crazy excited to show my classmates and teachers what I've been dreaming up all winter. I'm even more excited to finally be allowed to open Unity and experiment. I'm still not ready to code stuff just yet (I still have ponies to design) but having that freedom feels nice.
Get the usual sales data and week of progress below.
Friday, January 9, 2015
BGP: Story Outline & Multiplayer
This will be my first game with a deep story. Actual events happen and it's my job to make players care about the characters involved. I abandoned the open world approach I started with in order to take the player on a journey where excitement and mystery is around every turn. The player will be so into what's happening that they won't notice the hours go by as they try to just get to the next city.
Something even deeper than the story is the player-to-player interaction. I need to establish a thriving online community that keeps players entertained for years to come. I need to make multiplayer so fun and complex that new things can be discovered by an individual every single day. It'll be players talking excitedly about those hype moments during competitive play that really spreads word-of-mouth and keeps the game interesting in the long-term.
Get a breakdown of the multiplayer modes and general game progression below.
Tags:
Battle Gem Ponies,
Brainstorm,
Community,
GDD,
Narrative
Tuesday, January 6, 2015
Battle Gem Ponies DevLog #2 (All Planned Out)
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