Thanksgiving turned out well. I saw Times Square at night, demonstrated my work to my family, fixed bugs in my Android titles, nearly completed all the sprites for DragCore, confirmed my summer plans with my parents, and watched BBC's Sherlock for the first time. Take a look at all the stuff that got done this week. Because a lot got done this week.
Saturday, November 30, 2013
Status Report #14
Thanksgiving turned out well. I saw Times Square at night, demonstrated my work to my family, fixed bugs in my Android titles, nearly completed all the sprites for DragCore, confirmed my summer plans with my parents, and watched BBC's Sherlock for the first time. Take a look at all the stuff that got done this week. Because a lot got done this week.
Friday, November 29, 2013
What's Next? (Road to RPG)
I've tweaked this list a few times but now I'm settled. I'm going to make DragCore, next I'm going to make a digital board game based on a class project from last year, then I'm going to pull out all the stops and make the best 2D platformer I possibly can. After all that dust settles and I'm making a comfortable income, I'll finally begin my action RPG.
I should be done with DragCore and the board game before the college semester ends in May. I'll spend all summer working on my platformer while spending the first half of this summer taking online classes to hopefully skip out the upcoming fall semester. If I don't go to school next fall I can save up some tuition money for the following spring and have dedicated time for making my games profitable and focusing on prototyping my RPG.
This whole plan is a work in progress and we'll see what happens. Everything else has fallen into place so far, but things are getting shaky as the stakes are being increased. Tuition is going up and my family's money isn't. I admit I'm feeling pretty alone on this. It feels like every force known to man wants to keep me from reaching my dream and I am truly the only one who sees my potential and recognizes my evolving ability.
I need some proof that my plan is working and I need proof that I can make great games. DragCore needs to come out ASAP so I can just get a glimpse of success in the world's most crowded gaming market. Not just to prove to others but also to myself. I need to step up the quality of my works and start making a name for myself in the app store.
Thursday, November 28, 2013
Game Trailers: Candy Shop Catch & TriGrid
Wednesday, November 27, 2013
Gushing About: Golden Sun
I've decided to start doing weekly posts about cool stuff that inspires me and makes up who I am. A lot of stuff we thought was awesome as kids shape our creative minds as adults. It's good to look back and think hard about why you thought certain things were so cool.
To start things off, I'm doing Golden Sun. These gush posts are not by any means a review. It's just me remembering things that I liked as a kid. Having only played Pokemon and Paper Mario before this, I had no idea that RPG games were a thing. I just knew I liked games like those and as soon as I experienced my first battle in Golden Sun, a game I expected to be like Zelda, I was hooked.
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