Click to Play!

Thursday, January 31, 2019

Battle Gem Ponies DevLog (January: Foundation Framework)


     Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now.

See what I'm talking about below the break.

Wednesday, January 30, 2019

Battle Gem Ponies DevLog #200 (Fresh Start)


     At the end of 2018 I took some time to get my personal life sorted out so I can get back to focusing on making Battle Gem Ponies a reality. New year, new job, new home, fresh start! 

But maybe a little too fresh...

     You see, it seems like my Battle Gem Ponies project file in the Unity Engine got corrupted from an interrupted cloud backup process and by the looks of things I'm going to have to literally start from scratch on this project. The only things that survived were all the sprites and some old backup files from the 2017 pre-alpha project.

    It's been driving me crazy all month and trying to save it just wasted a month of energy. I'm ready to start completely over. Probably for the best, so I can look at the guts of the project one last time and use everything I learned to make this game as efficiently as possible.

    I'm here to bring you one last BGP devlog in the format I've done since 2013. From here on posts will be big development summaries once a month and any extras will go up when there's something important to talk about (usually on Wednesdays).

    So come get the latest BGP development news! It's been a while.

Thursday, December 6, 2018

Battle Gem Ponies DevLog #199 (Almost There...)


     Getting closer to the big move and settling into a real groove of development. Getting eager to implement all my new ideas for the project. Getting real sick of running out of time in the day.

     Let's get this show on the road. Check out the latest (very brief) dev log for Battle Gem Ponies!
     

Thursday, November 29, 2018

Battle Gem Ponies DevLog #198 (Thoughts in Order)


     Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision.

     I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.