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Friday, September 22, 2023

Unity Fees Won't Stop Us

We've been getting messages from Battle Gem Ponies backers with worries that the Unity Per-Install Fee could delay or even cancel the project. Here to say now, that won't happen. ❌

Not only are we expecting to not come close to the 1M downloads & dollars a year mark to trigger it, but this project's been through way worse hardships than an engine change over the years. We'll do what we've gotta do to make BGP a reality and not allow a greedy company to bankrupt us with poorly thought out monetization schemes. 💸

Especially in order for us to keep the promises made to every person who supported this Pony RPG dream with their own hard-earned money! 🦄 

Friday, September 8, 2023

The Big Fat Kickstarter 2nd Anniversary Writeup! 🎊


Happy Anniversary (Again), guys!

This marks the end of Year TWO of development since it was funded by the 414 generous folks who backed the potential they saw behind Battle Gem Ponies. (Thanks for that, for real guys.)

The #1 thought on the YotesMark team's mind is making a game that lives up to the hype we've promised. To not be another Kickstarter disappearance story. So we've kept regular updates going every step of the way. A clear and detailed task list so we always know what feature is needed next, and what features need to be cut for time to ensure it's out by Early 2024.

Wednesday, July 12, 2023

Back From TrotCon 2023!

Our first TrotCon was magical! 🤩✨ 

Can't wait to come back with a finished game and do it all again, but bigger! 🌟

Tons of new people are now interested in the game, our Discord numbers have shot up 15%, over a hundred people downloaded the demo, and we gathered lots of feedback to further improve the game and booth setups! 🎮📱

Plus, we caught the eye of some pretty large streamers, finally met some BGP community members face-to-face, and we met several cool folks to collab with someday. 🤝📈

Thursday, April 13, 2023

Artwork Update: Sprite Rigs Complete!

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process!

Should be done and in-game by April's end (but given how that estimate's measured in gamedev time, we'll see how that goes 👀).