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Sunday, May 2, 2021

Battle Gem Ponies (April DevLog): Bug Hunters 2021


This is it! The home stretch! We're basically in like, the Beta of our Pre-Alpha if that inception makes sense. The biggest mysteries and implementation challenges are behind us as far as the scope of this demo is concerned. All that's left is to fix an incredibly long list of minor & major bugs we've been taking note of this whole time and make sure 99% of this game works (and looks) exactly as intended.

Graphics. Pacing. Space-time Placing. All these things must be in near-perfect harmony before we put it out there to be judged enjoyed by the masses.

Check below the break for details on our bug hunting adventures!

Saturday, April 17, 2021

April Progress Report (Growth & Prep)

 

This past week we've welcomed a new member to the scrappy Yotes Games team! 

ConfidentCow will be helping us with graphic design work to take some things off the overwhelming plate that is making this game look nicer.

He's an old friend who's been at this professionally for a few years now, ready to take on something new and exciting in his spare time. A pandemic side-hustle!

@Confident_Cow's gonna help us make trailers, YouTube content, promotional artwork, capture game footage, make a press-friendly website, redesign interfaces, plan out interfaces we haven't made yet, and polish up the attack graphics starting in May once he's all set to pursue his streaming & game development dreams. So give him some love and wish him luck!

Check out more of what we've been up to lately after the break.

Saturday, April 10, 2021

A Major Change of Plans

After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time

Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make sure it can make a good first impression. 

We can't re-announce the game after a 3-4 year silence and have new players immediately run into game-breaking issues. After everything we've been through to get here, we're not gonna let things play out like that. We're here to blow minds.

We hope you can stay with us long enough to see this through. Some really exciting stuff is on the way for you guys.

Get some new deadlines/goals for the project below the break.

Tuesday, April 6, 2021

Combat Demo is Late!!

 


Be assured, we're working hard on this to make the best first-impression possible. We thought it'd be done by March 31st, but new issues keep coming up both in-engine and in real-life. The team has been hopping over these hurdles one at a time, and we're making smooth progress towards the Combat Demo release goal that's ignited the flames within each of us.

You can expect to see the anticipated March DevLog in video form.

But beyond that, something BIG is under construction and we hope to explode on every platform with great news very soon.

(Trust. We'll all be better off if we iron these last few bugs out.)