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Wednesday, March 6, 2024

Progress Report: Final Crunchdown [Part 3/5]

Hey guys! Feels like it's been a long while and a short one at the same time. (Maybe sitting at a desk for 12+ hours a day is finally warping my mind 😡‍πŸ’«, but we'll deal with that after launch.)

This month's devlog is coming in so late because I intended on announcing a playable Alpha alongside it. But unfortunately, there's still at least 2 weeks worth of stuff to be done, so we're gonna miss the mark a little. Catch more details on that below.

Tilemap Door Connections in Progress

Never appreciated the true tedious chaos of labeling and connecting doors together until this week. πŸ«¨


Every city is like this and the mountains are worse. πŸ˜΅‍πŸ’«


But then there's those simple little linear paths. Those are a treat🧁


Monday, January 15, 2024

Progress Report: Final Crunchdown [Part 2/5]

As of the 15th of January, it's officially the end of Map Month! 

It's officially the end of Map Month! That means ALL the maps are IN the game! 🌟

Foundations are set for all 600+ maps you'll be exploring once the game comes out. πŸ—Ί️

Final total map count being 209 areas split into 616 loadable rooms...

Check out a few exclusive preview examples and take a peek at what's going into each of them on the latest Patreon Devlog Update

Wednesday, December 6, 2023

Progress Report: Final Crunchdown [Part 1/5]

Have ALL Ponies Fully Animated. That was the goal for November.

Progress has been made in the animation & spritework department, but only half of what we wanted was finished. Lessons learned, and feedback noted.

We've got priorities written down and it basically boils down to fulfilling promises and implementing what people expect in an RPG like this...

Overall goal being get this game done in a timely manner, and cut off the fluff we just don't have time for.

Read more and check out tons of pony animations on our Patreon Post