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Tuesday, December 31, 2019

Battle Gem Ponies (December DevLog): Prototype Detailed

Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.

We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break!

Monday, December 16, 2019

Battle Gem Ponies (November DevLog): Getting the Little Things Right

Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself.

Or for now, come checkout a summary of the past month's progress below the break.

Saturday, November 16, 2019

Battle Gem Ponies (October DevLog): Full Speed Ahead!

     The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one.

Come get a not-so-brief summary of the game's progress below.

Friday, October 18, 2019

Battle Gem Ponies (September/October DevLog): Forming a TEAM!

     This past month has been the most productive by a mile.

     A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation gives some breathing room to the avalanche of content to talk about. This month's posts are about finally finding a programmer to help me exponentially speed up development. We got a lot done in just the past 30 days and now the prototype phase is at least 50% complete. 

     Otherwise come back in a month for some big news. Because now that we have momentum going, a new demo you can play will be here before you know it.

Or for now, come checkout a quick summary of the past month's progress below the break.