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Wednesday, November 14, 2018

Battle Gem Ponies DevLog #196 (Showcase Dreams)


     Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1.

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.


Wednesday, November 7, 2018

Battle Gem Ponies DevLog #195 (Inspiration Manifestation)


     My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.

     I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.


See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news down below.



Wednesday, October 31, 2018

Battle Gem Ponies DevLog #194 (Speech Therapy)


Happy Halloween, Folks!

     Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!

But really.

     You know how everybody hates the sound of their own voice in recordings? I've been tackling that uncomfortableness all week. The scripts may be written, but I swear saying all this stuff out loud is more difficult than I anticipated. So used to monologues with the voice in my head for decades, my poor mouth muscles can't keep up. 

     Tons of shoots and reshoots, capturing this narration while I adjust to pronouncing things clearly, using an audible voice, and not making any weird mouth noises. Ooohhh, it's a process alright. But at least they're coming along. Might be a week delay between each one until I get into the swing of things, but my YouTube channel is gonna be a lively place pretty soon. Keep an eye out.

Here's some gamedev words!

Wednesday, October 24, 2018

Battle Gem Ponies DevLog #193 (Slow Week, Huh?)


     Believe it or not, once again there's little to talk about. Kinda sick of that being the news. Used to be much more exciting around here when I lived and breathed games day-in and day-out, huh? There's stuff I wanna dazzle you guys with in a couple days (hopefully the first video's up by my birthday on the 28th) but until then, not gonna count my Yoshi's before they hatch.

     Doesn't seem to make sense to keep posting weekly updates when next to nothing gets done in that amount of time anymore. The slow march towards release is going to be more excruciating than ever, and I don't want the wind to be taken outta my sails every 7 days when I realize I'm still not done with a feature that should've been completed a month ago if I was focusing full-time.

     I'm thinkin' maybe I'll do this up til Dev Blog #200, then just rely on the weekly scheduled uploads on videos and a monthly blog post jam-packed with info. Or maybe starting 2019 I'll just focus on videos completely and use this site for big announcements, character bios, and special editorials.