Check this week's devlog for more details on how that effort is coming along.
Tuesday, December 26, 2017
Battle Gem Ponies DevLog #151 (Gotta Catch 'em All!)
Check this week's devlog for more details on how that effort is coming along.
Wednesday, December 20, 2017
Yotes Games Has a Patreon!
Support Battle Gem Ponies on Patreon! |
After tons of internal debating on whether I should do it or not, on a whim, I decided to create a Patreon today. To celebrate being over 150 weeks into development and on the verge of an Alpha build, I wanted to have some sort of morale boosting driving force to push me and the music team through the rest of development. I gotta imagine this is similar to how other devs feel when they launch a crowdfunding campaign. Only this one is entirely optional.
It took all day to make and I think it turned out pretty nice. Colorful, detailed, yet concise, and with language conveying both lightheartedness and sincerity. Yes... I'm actually pretty proud of this. I just hope it's successful.
If you could be so inclined, feel free to take a look around and consider becoming a patron to Yotes Games.
Or just keep an eye out for one of these...
Tags:
Battle Gem Ponies,
Budget,
Business,
Community,
Expo,
Personal,
Project,
QuickBit,
Yotes Games
Battle Gem Ponies DevLog #150 (Roster Complete)
This week is filled with tons of exciting news, updates on Yotes Games as a business, retrospection on previous games, plans for the future, and tons of inspiration for getting through the rest of the development of Battle Gem Ponies.
Get a MAJOR gamedev update to make up for the weeks of silence below, on this week's devlog!
Tags:
Art,
Battle Gem Ponies,
DevLog,
Review,
Unicorn Training
Tuesday, December 5, 2017
Battle Gem Ponies DevLog #149 (Stuck on Alicorns)
(Art by Jowybean) An example of epic looking MLP alicorns in action. |
Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.
For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over. Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.
This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...
Tuesday, November 28, 2017
Battle Gem Ponies DevLog #148 (Paper Maps)
All this fuss so I only have to lay down tiles in the editor like I'm following a blueprint. And these definitely help make the game feel more real. Actually seeing the game world has me super pumped to make it happen in full colorful pixelated glory!
It's a tedious process though and will probably take another day or two, especially when I double check to make sure the cutscenes can play out how I want them to. Also, still working on the last few Ultra form sprites to show off next week.
Tuesday, November 21, 2017
Battle Gem Ponies DevLog #147 (What? The Project is Evolving!)
Ultra transformations are possible with the same meteorites that transform Ponatina. |
All that's left is to get to that Alpha state... Time to continue the #gamedev march! Look below for the interesting events of the past week.
Tuesday, November 14, 2017
Battle Gem Ponies DevLog #146 (Impressionable Ponies)
Some of the bigger battle sprites. (the Ultra forms are a lot less pony-like) |
Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part.
These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.
Get the rest of this week in gamedev below.
Tuesday, November 7, 2017
Battle Gem Ponies DevLog #145 (A Full & Colorful Roster)
Tuesday, October 31, 2017
Battle Gem Ponies DevLog #144 (Happy Halloween!)
Posmask |
Get a sugary sweet pile of details on this week's gamedev progress below the break.
Tuesday, October 17, 2017
Battle Gem Ponies DevLog #143 (Back From Sick Break)
Here's an update on the development of Battle Gem Ponies!
Tuesday, October 10, 2017
Battle Gem Ponies DevLog #142 (Details, Details)
A peek at a tiny chapter in the design doc. |
But I'm just about sick of all this writing and eager to get back into coding features into existence! So this week there will be sprites and there will be coding. Time to get my hands dirty again!
Tuesday, October 3, 2017
Battle Gem Ponies DevLog #141 (All Fleshed Out)
Wednesday, September 27, 2017
Battle Gem Ponies DevLog #140 (Revision of the Vision)
I'm making a list and checking it twice. Gonna make sure this is a game worth people's time and money. Gonna make sure it's an experience people will want to share with others.
Tuesday, September 19, 2017
Battle Gem Ponies DevLog #139 (Make It Well Thought Out)
This week is all about taking a microscope to the game design document and shaping Battle Gem Ponies up to be one of the greatest games the app store has ever seen. Get some details on how below the break.
Wednesday, September 13, 2017
Battle Gem Ponies DevLog #138 (Waiting Out Hurricane Irma)
(Get this week in gamedev below the page break)
Tuesday, September 5, 2017
Battle Gem Ponies DevLog #137 (Sprite Week)
I have to get this right. I have to convey personality out of each of these ponies. I want players to say "Wow!" or "Ooo..." or "Aww!" or "Holy CRAP!!" when they see these things for the first time.
Tags:
Art,
Battle Gem Ponies,
Community,
DevLog
Tuesday, August 29, 2017
Battle Gem Ponies DevLog #136 (Road to Alpha)
Details below!
Tuesday, August 22, 2017
Battle Gem Ponies DevLog #135 (BronyCon Vacation)
Reunited with my very own BronyCon fam! |
In short, the BronyCon panel went well, I've already got plans for how I'm going to celebrate it being complete next year, I'm brainstorming convention booth setups, and I'm more eager than ever to somehow get the project done in time for Christmas!
More on all that below the break.
Tags:
Battle Gem Ponies,
DevLog,
Expo,
Personal
Tuesday, August 8, 2017
Battle Gem Ponies DevLog #134 (Next Stop... BRONYCON)
Battle Gem Ponies is off to BronyCon starting tomorrow, so come check back in on Saturday for a new build of BGP and a review of the panel in the weeks to come! You can take a look at where the BGP panel falls on the official schedule below.
The panel will be on Saturday at 5:30pm in Hall of the Planets! 🌟
Hope to see you there!
Hope to see you there!
Tuesday, August 1, 2017
Battle Gem Ponies DevLog #133 (About That New Battle System)
Take a look at this week in gamedev below!
Tuesday, July 25, 2017
Battle Gem Ponies DevLog #132 (Work Harder, and Faster Too)
Tuesday, July 18, 2017
Battle Gem Ponies DevLog #131 (Tiles, Tiles, Tiles)
Tags:
Art,
Battle Gem Ponies,
Crunch Time,
DevLog
Tuesday, July 11, 2017
Battle Gem Ponies DevLog #130 (Ponatina & Presentation Pieces)
Get some regular gamedev news below.
Tuesday, July 4, 2017
Battle Gem Ponies DevLog #129 (FREEDOM!! And... Pressure!?)
Dive on down below the page break for a time-capsule of this past week's gamedev events and plans for what's to come.
Tags:
Battle Gem Ponies,
DevLog,
Expo,
Scrapped
Tuesday, June 27, 2017
Battle Gem Ponies DevLog #128 (One More Delay)
This situation bites. |
Instead of continuing to keep folks in the dark another week while I bang my head against the wall between 10pm and 5am every night, I figure I should just admit that this demo is taking way longer than I planned for. Turns out animating the battle sequences in order is a lot harder than coding the logic behind it all. A weekend-long polishing task has turned into a multi-week task and I'm too deep into this programming mess to just release a build with just the numbers.
So in short, the demo I wanted out last Friday probably isn't coming until this Friday. But I can't even promise that. I'm just going to try and get it out ASAP.
Tuesday, June 20, 2017
Battle Gem Ponies DevLog #127 (Serving Up a New Pre-Alpha)
After all this time and all the delays, you'll have access to Demo 7.0 of Battle Gem Ponies this week. The battle calculator system is done, and now, it's even animated. The game feels better than ever, and I can't wait to share it with you.
Get a peek at what I'm cooking up for the Let's Players out there to show off below the break.
Wednesday, June 14, 2017
Battle Gem Ponies DevLog #126 (Finally DONE with the Basic Battle System!)
Tuesday, June 6, 2017
Battle Gem Ponies DevLog #125 (Functional, But Untested, Battle System)
Me too, Vinerva. |
But I carry on and pray it's almost over. I just wanna get back to drawing new pony sprites, man.
Tuesday, May 30, 2017
Battle Gem Ponies DevLog #124 (Stuck on Specials)
On top of all that, I'm feeling sick as all heck with a wicked cough.
Tuesday, May 23, 2017
Battle Gem Ponies DevLog #123 (Step-By-Step)
Get a peek at what was done this week below!
Tuesday, May 16, 2017
Battle Gem Ponies DevLog #122 (Get on Google Play Early Access)
Tuesday, May 9, 2017
Battle Gem Ponies DevLog #121 (2 Week Delay)
So maybe the next update should come out on Tuesday with DevLog #122. Then I can start that week fresh by finally getting on with constructing the alpha version of Battle Gem Ponies!
Tuesday, May 2, 2017
Battle Gem Ponies DevLog #120 (Battling Works!)
Tuesday, April 25, 2017
Battle Gem Ponies DevLog #119 (Functional, but Not Fully)
Take a look at the rest of this week's progress in the DevLog below!
Tuesday, April 18, 2017
Battle Gem Ponies DevLog #118 (Placing Placeholders)
Tuesday, April 11, 2017
Battle Gem Ponies DevLog #117 (Rough March)
There will be one last Pinto Island demo, then the real fun begins...
Friday, April 7, 2017
Battle Gem Ponies Demo Update! (Ver. 6.8)
Watch the BGP Trailer! |
Looks like Steam Greenlight will be shutting down permanently any day now, so this may be the last chance for the game to get through. So, if you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!
(And check back here for more monthly updates!)
Tuesday, April 4, 2017
Battle Gem Ponies DevLog #116 (April Release Part 1)
That way I can spend the next few months doing the fun stuff. Making maps, drawing prettier sprites, and testing what's fun to play. The polish can come later, but right now, I really want this game to have a solid foundation. So here's part 1 of that. The Penultimate Pinto Island Demo!
Saturday, April 1, 2017
BGP Update Delay (on April Fools, no less!)
On what was supposed to be a demo launch day, life and bugs got in the way. As of this moment, on April Fools Day of 2017, I just finished getting the ridable pony code to work. But it's untested. I could rush the update out just to have it done, but that benefits no one if the pony riding causes game-breaking bugs in various scenarios.
Also, the new levitation effect I added for the flying ponies is messing up animations in some funky ways making the whole thing feel super buggy. So instead of forcing out an unstable build, I'm gonna take some time to polish it up and test things out.
April will have 2 game updates now. One on the first Friday, and one on the last. I want the game to leave a good taste in people's mouths with each update, not showcase a mountain of bugs on top of tiny bits of progress. So come back next week to get your hands on a shiny new build of BGP!
Tags:
Battle Gem Ponies,
Crunch Time,
DevLog,
Scrapped
Tuesday, March 28, 2017
Battle Gem Ponies DevLog #115 (Miss One Mark, Make Another)
It doesn't spell DOOM for the project or anything, it's just a demonstration that people need something more polished than what I launched with to make it at this point in Steam Greenlight's troubled lifespan. I'll try again via Steam Direct once the game is actually complete and see if I can get a different reaction on that platform. Just hoping that it doesn't end up costing an arm and a leg.
Tuesday, March 21, 2017
Battle Gem Ponies DevLog #114 (Plugging Away)
Tuesday, March 14, 2017
Battle Gem Ponies DevLog #113 (Roster of 12)
Tuesday, March 7, 2017
Battle Gem Ponies DevLog #112 (Animating Demo Ponies)
So, this is a thing that can happen now. Ridable ponies coming soon! |
There's really not a lot going on this week besides pony pixel art. Just finished making sprites to animate 6 new ponies that will finally give the demo some much needed variety. Now I have to import them into the game and make sure they look right in action.
Friday, March 3, 2017
So, About BGP's New Look and Copyright...
Hopefully some explanation combined with the game's recent graphical update on Steam Greenlight will put those Cease & Desist concerns to rest.
Tags:
Art,
Battle Gem Ponies,
Business,
Feedback,
Yotes Games
Tuesday, February 28, 2017
Battle Gem Ponies DevLog #111 (Aiming for Code Complete)
Another milestone down, another 5 months to go. Showing the game to new people irl and emailing folks left n' right to get this game out there! With the graphical update in place conversation seems to be shifting towards worries about the gameplay being too similar Pokémon. But I have confidence that the final version will make it very clear that the gameplay of Battle Gem Ponies, at it's core, is Pokémon with more challenge and less filler.
Friday, February 24, 2017
Battle Gem Ponies Greenlight Demo Update!
Watch the New Trailer! |
Time for round two! Battle Gem Ponies is back and better than ever thanks to feedback from the Steam Greenlight community! The turn-based pony RPG now features much more original looking characters, various new environment sprites, and some renamed moves and characters.
If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!
(And check back here for more monthly updates!)
Tuesday, February 21, 2017
Battle Gem Ponies DevLog #110 (The Redesigns)
Namely, getting at least 3 more playable ponies in the game! Check out how the game is coming along below the break.
Friday, February 17, 2017
Battle Gem Ponies: New Look Implemented!
Despite the cold I've had all week, I managed to make progress on the February BGP update! Finally finished importing all the new sprites and tiles for the overworld! All that's left now is some bug fixes and a way to toggle the touch interface.
I'm also still not sure about which color scheme to settle on for Poni-Bot and I still want to try to animate all the current Move Tutor attacks. For now though, things are coming together nicely and definitely call all the graphical changes improvements.
We're on track for releasing the February Greenlight update by Friday, so hang tight! I wanna thoroughly playtest this time and make sure all the bugs really are fixed.
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