Some of the bigger battle sprites. (the Ultra forms are a lot less pony-like) |
Every pony has a second draft design and is now in the final nebulous zone of "what color combination looks best" or "maybe this should be the Ultra form and the base form should be toned down a little". It annoys me as a developer because it's taking so long, but this is arguably the most important part.
These ponies are what players will attach themselves to. If they look awesome enough, and have enough personality, it'll spawn fan art, discussion, attention, and thus sales. All very important if I want Yotes Games to be a viable career choice.
Get the rest of this week in gamedev below.
~ Edited Floratina ~ |
Making this header image last week was a good call.
Gained a lot of interest for the BGP project.
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Even got Staff Picked on Cartrdge |
But it looks like MyIGN.com isn't accepting new blogs anymore. It reset the follower counts too, so I'm guessing after years of staying quiet and becoming less active, it finally died. |
- Settled on Color Schemes for Ponies
- Minor Tweaks to Pony Sprites
- Drexaroc is Now Draco/Earth and it's Ultra is Draco/Ghost
- Shared the Ponatina Image with Thousands of People to Generate Interest
- Broke Down Sprites and Expanded Pony Parts Library
- Looks like MyIGN Finally Closed it's Doors (can't post blogs there anymore)
Lessons Learned:
- Making Promo Images like the Ponatina one is essential for creating hype. January and February will need to be filled with cool screenshots and pictures like that catch people's eyes and encourage individuals to share.
- Commenting is important. By responding to everyone who reaches out to me, I make them feel more connected to the project itself. These will become the game's champion users who go on to leave positive reviews and actively share the game with their friends & communities because the game's creator is a friendly member of the community.
- YouTubers & journalists will make content for things that are already popular and make them even more popular. The secret to making this game a big deal is to have it already look like a big deal when I pitch it to the big names.
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Featured:
High chance this is my most popular post on Facebook. |
Phantina fan art by Amber Tajkowski |
I get giddy whenever I see people enjoying my old games. There's over 140,000 people out there who actually know about this pony game I made. |
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And don't forget, each pony is getting a Chroma version with alternate colorations. |
Drawing all these ponies is a big. time-consuming effort, but I hope it pays off in spades with marketing. These ponies need to inspire people to care and take this game seriously enough to not mark it off as "just another mobile game" or a "pokemon ripoff". I want people saying things like "wow", "cool", "what's this", and "one guy made this?" when they see anything from it for the first time. First impressions are everything, and Ponatina has shown me I'm on the right track.
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