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Showing posts with label Marketing. Show all posts
Showing posts with label Marketing. Show all posts

Tuesday, July 30, 2024

The Arrival Story's Beta 5 Update 📲 (and Marketing/Release Plans ⭐)

 r/BattleGemPonies - Check out Patreon for Beta Update #5! We've got big plans for marketing efforts and look forward to announcing a definitive release date soon.

Check out Patreon for Beta Update #5!

We've got big plans for marketing efforts and look forward to announcing a definitive release date soon.

r/BattleGemPonies - Check out Patreon for Beta Update #5! We've got big plans for marketing efforts and look forward to announcing a definitive release date soon.

Game's just about done cookin' but we can't just push it out without rolling out the red carpet first. Get more details on the Patreon community post or hit us up on the BGP Discord with any and all burning questions!

Thursday, February 16, 2023

Backer Rewards (Wave 1): Complete! [New Merch Shop on RedBubble]

Everyone who ordered Add-Ons from the BGP Kickstarter should've gotten some special stuff  in the mail recently, or can at least expect it to show up before March 1st.

(If not, double check your address listed on Kickstarter and let ol' Tony Yotes know if there's been a mixup.)

It's been so nice to see the posts of people opening up their packages and we can't wait for the next wave with all the international ones and the PILE of T-Shirts to come!

More details on that and new stuff that's available now beyond the page break below!

Wednesday, November 14, 2018

Battle Gem Ponies DevLog #196 (Showcase Dreams)


     Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1.

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.


Wednesday, March 7, 2018

Battle Gem Ponies DevLog #161 (Wednesday Milestones)


     Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.

     In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about everything that makes the games that inspired this one so great.

     To keep track of things I made a week-by-week breakdown of the rest of BGP's development. Counting down what's left to do to get the game to a launchable state. If you wanna find out what the Yotes Games Wednesday Milestones are, look at the list below!


Tuesday, February 27, 2018

Battle Gem Ponies DevLog #160 (Big Changes Worth the Wait)


     Improvements to Battle Gem Ponies workflow are showing some promising results and I'm looking forward to showing off a very impressive demo in March. For now I'm slowly getting used to the new tools I'm using and figuring out the most efficient ways to bring all these ponies (and everything they can do) to life.

     Each passing day I want to see the alpha build exist more and MORE but new things just keep slowing progress down. Game development really does take forever and the small things are always big things in disguise.

Take a look at the full devlog and see for yourself!


Tuesday, February 6, 2018

Battle Gem Ponies DevLog #157 (Study the Competition)


     Another week flew by and somehow I spent most of it in planning/prepping mode instead of programming crunch. One link led to another and I ended up researching marketing techniques, storytelling tips, Lets Plays of competitor's games, game design breakdowns, and tons of RPG reviews. All while comparing what I saw with the notes, documents, and files I have open for Battle Gem Ponies. 

     Every part of me so badly wants this game to be perfect. Seems like I've become addicted to double checking my work before it's even finished. Time to fix that. This next week has to be ALL gamedev. One by one I have to knock out bugs and add in features.

     But thanks to this past week of knowledge binging, I can go in knowing exactly how high the bar is. Take a look at this week's blog to see how I intend to counter BGP's potential shortcomings and how I think it'll manage to stand next to some pretty established RPGs.


Tuesday, January 23, 2018

Battle Gem Ponies DevLog #155 (Placeholders in Their Place)


   The pieces are all lined up. Just a week or two of coding and another week of polish, and I'll be set to start shaping the world of Battle Gem Ponies! A playable version of the story mode at long last! I'm super eager to share all the recent progress (and there was a lot) on this week's devlog, so check it out! 🎮💎🐴

Tuesday, January 2, 2018

Battle Gem Ponies DevLog #152 (BGP Awareness Month)


     Most of this week was spent arranging placeholders and detailing/editing maps on graph paper. I wanted all the planning and placeholder stuff done by New Year's Day, and it got done. I also wanted to dip my foot into every webpage that could be used to promote BGP in the coming new year, so that got done too. I've started being more active on Reddit and various forums, since I feel that'll play a great part in organically getting the word out about BGP in 2018.

     Next step is to get to work programming the last few features and have this game ready for an Alpha state by February! The crunch is on! Time is not on my side, and there's a pony RPG waiting to be born!