Most of the Summer has been spent animating the expanded roster and dealing with distracting sidequests.
Take a look to see how the new ponies move!
Most of the Summer has been spent animating the expanded roster and dealing with distracting sidequests.
Take a look to see how the new ponies move!
Artwork is nearly complete, overworld is populated and explorable, things are looking good, but not "release by End of June" good.
Take a look at this month's #BattleGemPonies DevLog!
As of the 15th of January, it's officially the end of Map Month!
It's officially the end of Map Month! That means ALL the maps are IN the game! 🌟
Foundations are set for all 600+ maps you'll be exploring once the game comes out. 🗺️
Final total map count being 209 areas split into 616 loadable rooms...
Check out a few exclusive preview examples and take a peek at what's going into each of them on the latest Patreon Devlog Update
Have ALL Ponies Fully Animated. That was the goal for November.
Progress has been made in the animation & spritework department, but only half of what we wanted was finished. Lessons learned, and feedback noted.
We've got priorities written down and it basically boils down to
fulfilling promises and implementing what people expect in an RPG like
this...
Overall goal being get this game done in a timely manner, and cut off the fluff we just don't have time for.
Read more and check out tons of pony animations on our Patreon Post
It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process!
Should be done and in-game by April's end (but given how that estimate's measured in gamedev time, we'll see how that goes 👀).
The Ponatina model by DJTHED is coming along great! With the core setup complete we're free to animate her however we please. And what could be a better start than a smooth idle, smiling at the camera, and showing off a mighty KICK all-in-one!
So we got crackin' on just that.
The Ponatina model by DJTHED is coming along great! With the core setup complete we're free to pose and animate her however we like. Just keeping aware that each render is costly and takes time to "print" out so we can't do it forever without an infinite budget.
This 4K Battle Gem Pony was made based on DJ's existing pony template he's already spent years perfecting, so basically the unique mane was the newest/hardest part. But even this streamlined commission experience has foreshadowed just how tough it'd be to get all the BGP characters done up this way. So it's a good thing we're not planning on jumping to 3D til we're a comfortable couple sequels deep into things and could stretch a budget for it.
If you've been a backer of the BGP project, you've known for a while now exactly what we've been up to with guy in the thumbnail here. But to everyone else, we've got some big news on a fun little commissioned side project we'd like to share!
Find out more beyond the break below!
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Turning every single one of those blocks into it's own button somehow took up a whole day. |
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Ultra transformations are possible with the same meteorites that transform Ponatina. |
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Some of the bigger battle sprites. (the Ultra forms are a lot less pony-like) |