Thursday, January 30, 2025
Progress Report January 2025: This is OUR Year! 🗣️🔥 (for real this time)
Tuesday, December 10, 2024
End of 2024 Progress Report (Winter Wrap Up🎄🥂)
A new development update is here! Last one of the year.
Lots to celebrate as the year of BGP's launch comes to a close. But there's so much content yet to come that we feel like things have only just started!
Head on over to Patreon to get the details on progress as of December 2024, plans for 2025, and screenshots of the lovely places you'll get to explore in Act 1 a few months from now.
Tuesday, September 10, 2024
Battle Gem Ponies | Week One 🥳📅
Tuesday, September 3, 2024
Battle Gem Ponies | Day One 🩹😀📈🎊
If you haven't heard, Battle Gem Ponies finally came out yesterday!
And you can find every link ever for it on the BGP Linktree!
Players quickly let us know about some brutal bugs that snuck their way into release. But now we've SQUASHED the biggest ones and still have the rest already on our radar.
Get details on how launch is going below.
Tuesday, July 30, 2024
The Arrival Story's Beta 5 Update 📲 (and Marketing/Release Plans ⭐)
We've got big plans for marketing efforts and look forward to announcing a definitive release date soon.
Thursday, February 16, 2023
Backer Rewards (Wave 1): Complete! [New Merch Shop on RedBubble]
Everyone who ordered Add-Ons from the BGP Kickstarter should've gotten some special stuff in the mail recently, or can at least expect it to show up before March 1st.
(If not, double check your address listed on Kickstarter and let ol' Tony Yotes know if there's been a mixup.)
It's been so nice to see the posts of people opening up their packages and we can't wait for the next wave with all the international ones and the PILE of T-Shirts to come!
More details on that and new stuff that's available now beyond the page break below!
Friday, September 16, 2022
The Big Rebrand: Yotes Games is Now YotesMark
Some people have been wondering what's up with the name change, so why not answer it here?
To keep it concise, it's about looking way into the future. Beyond making games alone. Could be shows, movies, toys, board games, conventions, anything involving delivering people a good time. As well as any number of other business ventures to keep this thing independent and afloat as we strive to create the best of the best in entertainment.
We could talk at length about this and the overall vision for hours on end someday, but perhaps for now it's best to be vague and just focus on getting the immense amount of work to be done out of the way so everyone can just see what we mean.
The past 10 years have basically just been practice for what's to come. And we look forward to having the YotesMark name really mean something to millions of people someday.
Saturday, October 31, 2020
Battle Gem Ponies (October DevLog): A New Frontier!
We're entering November with an all-new team setup, changed plans (for the better), a miles long checklist of finished tasks, a new potential source of funding, and cute little pony sprites you have to come see!
Time to show off what a couple weeks of hardcore indie development will getcha in this spooky good October devlog!
Thursday, April 30, 2020
Battle Gem Ponies (April DevLog): The World is on FIRE!!
We're mid-apocalypse as showtime approaches! I'm sure April 2020 has been rough for pretty much everyone. And the team here at Yotes Games is no exception.
Spritework, cut budgets, major losses, and hard lessons finally learned. It's been pretty busy.
Get a full update on the new decade's most destructive month yet as it relates to Battle Gem Ponies and see how we plan to rise from the ashes, developers reborn!
Tuesday, March 31, 2020
Battle Gem Ponies (March DevLog): Corona Con Cancellation Craze
Get some details on how we're handling the situation below.
Sunday, March 31, 2019
Battle Gem Ponies DevLog (March: Warmed Up & Eager)
There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out.
Monday, February 25, 2019
Battle Gem Ponies @MAGFest 2019! (The 1st 4-Day Con Booth)
Thursday, January 31, 2019
Battle Gem Ponies DevLog (January: Foundation Framework)
Wednesday, September 19, 2018
Battle Gem Ponies DevLog #188 (Working Man By Day, Indie Dev By Night)
The publisher hunt is over... The job hunt is over... The storm is finally settling and I can start making a game plan. Not a literal game design plan, but you know. An adjusted 5 year plan with branching paths and failsafes sort of thing.
October is around the corner, and I can't stall any longer for these 50/50 chances in tech cities across the country making sweet sounding proposals but taking weeks at a time to get back to me.
I got a software engineering offer from a place within driving distance where I'll have a chance to learn, a chance to excel, the ability to satisfy all my financial objectives, the ability to start as soon as Monday morning, AND it allows me to still live close to my friends and family as well as the growing Orlando gamedev community!
Excited for this next chapter in my journey, doing the common indie thing of kicking ass at a day job to earn enough money to live on, enough to kill debt, and enough to save for the long term. Burning midnight oil to bring a dream project to life, no matter how many months / years / decades / centuries it takes.
So here's one last devlog where no progress on BGP is made, but lots of things to reflect on about these past 2 transformative months.
Wednesday, August 22, 2018
Battle Gem Ponies DevLog #184 (A Mad Scramble)
It's as official as it gets. And it'll make contracts and legal protection a lot less risky for me and a lot more straightforward for anyone I strike a deal with. I made a list of compatible publisher options and I'm pitching the game to them one-by-one. Someone says no, too bad, next in line. I figure out of the 20 of em I narrowed the list down to, one will agree I'm a perfect fit and give Battle Gem Ponies the budget needed to carry on to Launch Day!
Get yourself a whole buncha hoopla and gamedev news below!
Wednesday, August 15, 2018
Battle Gem Ponies DevLog #183 (Patron Palooza)
And new videos will be popping up twice a week at least for the next little while, just to build some momentum. It's all really exciting stuff and I can't wait to see how it grows.
Now then... Onto to the devlog!
Tuesday, August 7, 2018
Brainstorming New Patreon Plans, Rewards, & Goals
But I'd like to hear some feedback from you! It'd be super great to hear someone else's take on where I should take this crazy train next. Or hear exactly why you personally wouldn't donate to my Patreon but would to another. What rewards would you like to see? Should the project be more polished? I wanna know how to get strangers completely HYPED about this game!
Trying to emulate the success of ALBDifferent, Exiled, & YandereDev here, and a solid YouTube effort is the key ingredient I'm neglecting. Even just read an article today about how Fighting is Magic might not've exploded if that demonstration trailer didn't get shared left and right earning 900,000 views. Nerds like me read development blogs, but everybody watches videos. I outta make some videos.
Check out the huge list of ideas about how I'ma to do just that below the break! (regular gamedev posts coming back tomorrow)
Tuesday, February 27, 2018
Battle Gem Ponies DevLog #160 (Big Changes Worth the Wait)
Each passing day I want to see the alpha build exist more and MORE but new things just keep slowing progress down. Game development really does take forever and the small things are always big things in disguise.
Take a look at the full devlog and see for yourself!
Tuesday, February 6, 2018
Battle Gem Ponies DevLog #157 (Study the Competition)
Every part of me so badly wants this game to be perfect. Seems like I've become addicted to double checking my work before it's even finished. Time to fix that. This next week has to be ALL gamedev. One by one I have to knock out bugs and add in features.
But thanks to this past week of knowledge binging, I can go in knowing exactly how high the bar is. Take a look at this week's blog to see how I intend to counter BGP's potential shortcomings and how I think it'll manage to stand next to some pretty established RPGs.
Tuesday, January 16, 2018
Battle Gem Ponies DevLog #154 (Story Beats & Maps Aplenty)
Also handled some story details and progression design. The game's design document has been updated with new overworld interactions, cutscenes, object placement, and more to make for a more fun/smooth/professional experience. I want people playing this game to be blown away by it's quality and looking at the overall vision now, I think this'll be a pretty great attempt.