It doesn't spell DOOM for the project or anything, it's just a demonstration that people need something more polished than what I launched with to make it at this point in Steam Greenlight's troubled lifespan. I'll try again via Steam Direct once the game is actually complete and see if I can get a different reaction on that platform. Just hoping that it doesn't end up costing an arm and a leg.
Tuesday, March 28, 2017
Battle Gem Ponies DevLog #115 (Miss One Mark, Make Another)
It doesn't spell DOOM for the project or anything, it's just a demonstration that people need something more polished than what I launched with to make it at this point in Steam Greenlight's troubled lifespan. I'll try again via Steam Direct once the game is actually complete and see if I can get a different reaction on that platform. Just hoping that it doesn't end up costing an arm and a leg.
Tuesday, March 21, 2017
Battle Gem Ponies DevLog #114 (Plugging Away)
Tuesday, March 14, 2017
Battle Gem Ponies DevLog #113 (Roster of 12)
Tuesday, March 7, 2017
Battle Gem Ponies DevLog #112 (Animating Demo Ponies)
So, this is a thing that can happen now. Ridable ponies coming soon! |
There's really not a lot going on this week besides pony pixel art. Just finished making sprites to animate 6 new ponies that will finally give the demo some much needed variety. Now I have to import them into the game and make sure they look right in action.
Friday, March 3, 2017
So, About BGP's New Look and Copyright...
Hopefully some explanation combined with the game's recent graphical update on Steam Greenlight will put those Cease & Desist concerns to rest.
Tags:
Art,
Battle Gem Ponies,
Business,
Feedback,
Yotes Games
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