Separating each pony sprite took longer than expected. |
Can't unsee the similarities in color. Just hit me while making the overworld sprites.
Dealt with this annoyance as I was writing this post. Bugs involving in-game pony transparency & color issues. |
- Implemented 6 New Ponies
- Fixed Sprite Importation Bug
- Updated Unity
Lessons Learned:
- Separating each pony sprite takes too long.
- Animating the remaining 80+ ponies will take way longer than I think.
- I believe the transparency bug may have something to do with the recent Unity update affecting my likely out-of-date 2D Toolkit asset package. I fixed it by tweaking some settings, but can't help but worry that the foundation of my game will be outdated sooner than I think and I'll have to start from scratch with sprite importation on a BGP sequel a few years from now.
I think that in the end it'll make the file size slightly bigger, but I'll be able to implement new ponies much faster. Basically cutting weeks off of development time.
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Featured:
That's why I need to get this game in the hands of a bigger YouTuber. Hopefully, with the next update, the demo will be impressive enough to entice more people to show it off.
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