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Separating each pony sprite took longer than expected. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMiVs2rh_DUzDgcTCGzHivjC22tIGYRwnkY5_TjAo8bf7l71rNZ3csel_rawVuGxlH6-txR3AaR_25yOh9X-IL58B-yfAppdtaqHumYdRz5OF6hMta8ue1vpZAhd5W0knBs7MAvXsMEkEr/s640/Screen+Shot+2017-03-08+at+12.13.45+AM.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIQXxAHP5k9I-tX8uTJxgeRYe9D1pgK5xv4ZtMJS7dWLSnkg_kq7sbhyi71iXGnDRYhAiejOn555En0GU5Y4QfLUa78kOQjDKBtOr-Zwq00EVubUyETyN0X323SaWBwqwkPhUl6gffaf5C/s320/Screen+Shot+2017-03-07+at+5.08.13+PM.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglx_I98mD3Knmy-afP6wGDENUB7jH-75uIvblguyw7iMuR9LOFzqA2LvUbw7hte6QRoWR6Ck4-e80pxh0YYiamiCwt4FKaW8E-fXg3bXsk-6gP57OWHH9fkl3Ge74ntG8e3apN2cvF3MxE/s320/Screen+Shot+2017-03-08+at+12.13.36+AM.png)
Can't unsee the similarities in color. Just hit me while making the overworld sprites.
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Dealt with this annoyance as I was writing this post. Bugs involving in-game pony transparency & color issues. |
- Implemented 6 New Ponies
- Fixed Sprite Importation Bug
- Updated Unity
Lessons Learned:
- Separating each pony sprite takes too long.
- Animating the remaining 80+ ponies will take way longer than I think.
- I believe the transparency bug may have something to do with the recent Unity update affecting my likely out-of-date 2D Toolkit asset package. I fixed it by tweaking some settings, but can't help but worry that the foundation of my game will be outdated sooner than I think and I'll have to start from scratch with sprite importation on a BGP sequel a few years from now.
I think that in the end it'll make the file size slightly bigger, but I'll be able to implement new ponies much faster. Basically cutting weeks off of development time.
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Featured:
That's why I need to get this game in the hands of a bigger YouTuber. Hopefully, with the next update, the demo will be impressive enough to entice more people to show it off.
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