After a lot of
thinking,
writing, sketching, and general reorganization of the mind I've settled on a game plan. I will rename my current project and call it Unicorn Training and call it's sequel Unicorn Quest. This first game will act as a prologue to my original idea.
Making this smaller scale version of the game frees up a lot of possibilities for me while fulfilling the reason I wanted Unicorn Quest to exist in the first place. I'll have a cool RPG under my belt, I'll set the stage for a sequel that expands on the world I want to build, and I'll be able to make said sequel as my graduation project (hopefully with a budget allowing for a collaboration with a certain pixel artist I know of).
The dragon RPG demo that was going to be my senior capstone project can now get pushed back so I can start it right after Unicorn Training (I can't start my other pony RPG until the first day of mobile gaming class). Then I'll have 2 really cool games to my name (and hopefully an income above my current zero) before starting the two biggest RPGs in my head.
The problem of scope does not come from hardware limitations but from my desire to be done faster. I've learned so much from getting this far that I really want to start over with my improvements in mind. The improvements are so time consuming and dramatic that I might as well just make a new game, so why not just split my project in 2? One to release now and another for me to do in class senior year. I'll have more time to work on it then and I don't feel my current direction will do the idea justice.
See everything I wrote in my messy design document so far below the break.