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Wednesday, April 1, 2026

Important Update from the Devs ⚠️

 

Due to the excessive amount of bugs found in the latest build that took many years to create, we have henceforth decided to abandon the Battle Gem Ponies project in favor of starting a new clean-slate project featuring cybernetic bumblebees at war. 🐝

We'll be utilizing the code stability of the Unreal Engine so that we never have to experience a backlog of 400+ errors again.⚙️


Thank you for your support and understanding. 💜

Friday, March 27, 2026

Building Battle Gem Ponies (2015 - 2025)

An article was posted chronicling the development of BGP up to now!📰

This editor (BGP superfan Shay Hobbs) did some deep research on this very blog! Neatly summing up the decade long development story (with details even I was beginning to forget!) 

Give it a read to quickly catch up on the journey so far or enjoy a trip down memory lane.

Thursday, March 5, 2026

Battle Gem Ponies Alpha Playtesting Begins Today! 🌟💎🌟

Gather around! It's finally playable! 🎉🎮 Battle Gem Ponies is coming along nicely and we're happy to announce we can finally conduct the first backers-only playtest of Act 1!

Go see the latest Patreon post to get your key to the download!

We know you guys have been waiting YEARS for this, right alongside us. It's time we pull back the curtain and let you guys see what we've been up to since launch day on mobile back in September 2024. 

Now there's at least a dozen hours of new gameplay to enjoy!

Sound Fun? Then Join the Playtest! 🎮(details below▾)

Tuesday, February 17, 2026

🏮Happy New Year of the Fire Horse!🔥🐎🔥

 

🏮Happy New Year of the Fire Horse!🔥🐎🔥

(We have to mean it this time. This is our YEAR!)

Saturday, February 14, 2026

💌 From YotesMark, with Love, Happy Valentine's Day ~💘

 💘~ We're Feelin' the Love, Can't Thank You Enough for the Support ~💘

Wednesday, January 21, 2026

Progress Report: First of 2026! 🆕📅

Okay. A few weeks into the new year now. And how are we doing? Well, not bad. But also not finished. We charted out a schedule for the new year without taking into account all the magical random distractions personal life can deliver and all the bugs of features past rising up to haunt us once more.

The game is gaining new features fast but we really need to take time to play with them thoroughly because each time we do we discover some gaping flaw that could ruin a player's experience (usually via a softlock or game crash). The end results of this three-day weekend of crazy effort are nothing to scoff at.

I can't believe how quickly the game is springing to life lately. It looks so good and feels so snappy and awesome to play! There's still a lot of polishing we need to do before calling it a "Beta Test Build" but we're really getting there exponentially faster.

Get the full Progress Report on the YotesMark Patreon (it's free for all to read this time)!