Check out this week's gamedev progress below.
Tuesday, December 29, 2015
Battle Gem Ponies DevLog #53 (Demo 3 Christmas Release)
Check out this week's gamedev progress below.
Friday, December 25, 2015
Download Battle Gem Ponies Pre-Alpha V3 (Merry Christmas!!)
Yotes Games is here to deliver a special Christmas present to the world. The latest Battle Gem Ponies demo is finally available to download! This demo includes a lot of bugs and placeholder art, so you can expect a lot of things to improve in the next version.
Play in the new overworld and explore Pinto Island, battle wild ponies, fight other trainers, and talk to the friendly townsfolk of this vibrant world! You can even simply play endless random battles against the computer from the glimmering title screen.
It's a simple game with a ton of features on the way. Feel free to leave your feedback in the comments and let me know if you like what you see so far. Getting to each milestone like this does wonders for morale and I really want to know what you all think so I can steer the project in the right direction. I aim to release the next demo in early March.
This demo contains some placeholder assets from Pokemon as well as fan sprites by Wesley FG (pokefans.net)
Tuesday, December 22, 2015
Battle Gem Ponies DevLog #52 (A Solid World)
Friday, December 18, 2015
BGP Collectible Items
Wind Waker HD Mock-up Screen |
Tuesday, December 15, 2015
Battle Gem Ponies DevLog #51 (Bug Squashin')
School's out and I'm free to code my head off. |
Basically, money is tighter than ever and I really wish Battle Gem Ponies was complete right now. Despite the setbacks and crippling debt my family has complete confidence in me. I promised them 45,000 copies sold before I move out and I'm going to live up to that!
Friday, December 11, 2015
1st Senior Semester Complete (Winter Break Crunch)
Look out for some cool stuff on the Yotes Games Twitter and Facebook as I ramp up development throughout December.
Tuesday, December 8, 2015
Battle Gem Ponies DevLog #50 (Halfway There!)
I just got Clover the Cloaked in plush form! Yotes Team Mascot ftw! |
Get an eyeful of this plush masterpiece and see what games I've tried to port to Windows Phones this week below the page break! This gamedev week has been a good one.
Tags:
Art,
Battle Gem Ponies,
Community,
DevLog,
Equica,
Yotes Games
Friday, December 4, 2015
BGP Battle Items (Part 3/3)
RPG Maker |
This will be the final Battle Items post (unless more are added way later in development). Check out the remaining 25 below the page break. (Part 1, Part 2)
Tuesday, December 1, 2015
Battle Gem Ponies DevLog #49 (Happy Thanksgiving / DoorBuster Day)
Hello December. It's funny how a year ago I thought Battle Gem Ponies would be out by now. Release dates are one of the most nebulous things ever. Nobody ever really knows exactly how long a piece of art will take. Get a feel for what's going on so far below the break.
Friday, November 27, 2015
Should I Make a Patreon?
Looking at Ambient Prologue's Patreon and Path of Light's Greenlight got me thinking about setting up a tip jar for people to help me along too. Patreon allows people who are really excited and supportive to donate money to creators they like. This could make saving for things like an LLC certification much easier for me.
There's also alternatives like IndieGoGo, GoFundMe, and the current Paypal donation button sitting atop the right side of my website. With Patreon there's a looming obligation to keep paying while with other services it feels like just a one time thing.
If I go through with it, my tip jar push will go up the same day Pre-alpha V3 of Battle Gem Ponies does. Read on to see current thoughts and perk ideas for all this.
Tags:
Business,
Personal,
Press,
Yotes Games
Tuesday, November 24, 2015
Battle Gem Ponies DevLog #48 (Playmaker vs Coding Better)
Get some #gamedev below the break!
Tags:
Battle Gem Ponies,
DevLog,
Yotes Games
Friday, November 20, 2015
Bored to DEATH ( @PCTGameJam Fall 2015 )
|
You can use Left and Right mouse clicks to alternate between goofing off and working. If you work too much you will literally die of boredom and if your boss catches you dancing around, you'll be fired and die on the spot. A happiness meter displays how close you are to dying and you can see when your boss is approaching your cubicle. This is all done using crude animations and random art assets from across Google Images.
Tuesday, November 17, 2015
Battle Gem Ponies DevLog #47 (Game Jam & RoShamBo Complete!)
The Game Jam theme was "Uninteresting Jobs" So I made one about watching paint dry. |
Get some details on that and other happenings below the break.
Tags:
Battle Gem Ponies,
DevLog,
Education,
Project
Friday, November 13, 2015
Battle Gem Ponies: Surge Class Moves
Check out some electrically-charged Surge Attacks below!
Tuesday, November 10, 2015
Battle Gem Ponies DevLog #46 (Finishing RoShamBo)
Get more gamedev below.
Tags:
Battle Gem Ponies,
DevLog,
Education,
Project,
Scrapped
Friday, November 6, 2015
Battle Gem Ponies Panel (BronyCon 2015)
I can't fairly judge how well it went since watching myself on camera like this for the first time makes me cringe and wish I did certain things better. Things like repeating myself less, having lower volume for the gameplay demo, telling more jokes, having more audience interaction, explaining things more clearly, and more presentation stuff like that. From what I heard though, the panel was awesome and went incredibly smoothly. Take a look for yourself and leave a comment!
Tuesday, November 3, 2015
Battle Gem Ponies DevLog #45 (Tile Layers, Fan Art, & Panel Footage)
Battle Gem Ponies exposure is happening! Getting lots of activity on social networks and the BronyCon panel footage even hit the web. Time to kick things into overdrive since I just found out that a playable demo for my class is due next Monday!
Take a glance at some Yotes Games love and some close-ups of the demo's maps below!
Tags:
Art,
Battle Gem Ponies,
Development,
DevLog,
Expo,
Video
Friday, October 30, 2015
BGP Battle Items (Part 2/3)
The Legend of Zelda: Ocarina of Time |
Tuesday, October 27, 2015
Battle Gem Ponies DevLog #44 (Tile Maps Tested!)
Get some details on this busy week below.
Tags:
Battle Gem Ponies,
DevLog,
Yotes Games
Friday, October 23, 2015
Confirmed BGP Healing Items
Tuesday, October 20, 2015
Battle Gem Ponies DevLog #43 (BronyCon in the Future)
I've successfully pushed the laptop to the limit, but I've got this $1600 machine over here (a rip-off, I know) that could become my new gamedev hub. Get more on that, BronyCon 2016 hype, and some details on what ideas I've been drafting in today's Yotes DevLog.
Tags:
Battle Gem Ponies,
Business,
DevLog,
Expo,
Personal,
Yotes Games
Friday, October 16, 2015
Battle Gem Ponies: Aqua Class Moves
Water is everywhere. The Pinto region even rests along the Sapphire Sea. In that very sea you'll find plenty of seaponies that are masters of the moves being listed today.
Check out some killer Aqua Attacks below!
Tuesday, October 13, 2015
Battle Gem Ponies DevLog #42 (Donations & Swapping Hats)
Time is ticking away! Let's go!
Friday, October 9, 2015
BGP Battle Items (Part 1/3)
The Legend of Zelda: A Link to the Past (I have no relevant pictures for this post) |
Tuesday, October 6, 2015
Battle Gem Ponies DevLog #41 (Human Sprites & RoShambo Updates)
I'm all hyped up on gamedev lately! Find out what's been fueling my personal hype below!
Tags:
Art,
Battle Gem Ponies,
DevLog,
Personal,
Yotes Games
Friday, October 2, 2015
Battle Gem Ponies: Fire Class Moves
Hopefully these will keep things interesting for you guys while I chip away at the game behind the scenes. To kick things off, we'll be covering Fire class moves. There's quite a few moves for some classes, so I'll be splitting larger posts into 2 equal parts.
Check out some killer Fire Attacks below!
Tuesday, September 29, 2015
Battle Gem Ponies DevLog #40 (NPCs, LinkedIn, & Crowdfunding My Heroes)
A lot of catch-up gaming happened this week. It's been a while since I just sat down and enjoyed playing a game. |
You can still see some of this week's accomplishments below.
Tags:
Art,
Battle Gem Ponies,
DevLog,
Personal
Friday, September 25, 2015
Confirmed Capture Gems
To claim a wild pony's signature for your own pony you'll need to use that same device to scan, copy, then print the signature onto empty Command Gems called Capture Gems. Once a Capture Gem holds a pony's signature, it becomes a Command Gem.
Capture Gems come in a number of different forms and using the right kind under the right circumstances makes the capture process much easier. Get a list of all the different ones below.
Tuesday, September 22, 2015
Battle Gem Ponies DevLog #39 (NPC Templates, Personal Finance, & Project Planning)
WIP from making a background character template. |
Check out this week in gamedev below the break.
Tags:
Art,
Battle Gem Ponies,
DevLog,
Yotes Games
Friday, September 18, 2015
BGP Roster Info #4 (Shyshock, Furum, & Joyance)
Time for even more pony introductions! Rounding off the naughty/nice balance of last week's post comes this week's cutie pies. Battle Gem Ponies is about mixing the cute with the awesome for spectacular effect. Hopefully the contrast of these guys with ponies like Xenoir and Malduin makes for a balanced cast so all types of people can find a few favorites.
All three of the ponies showcased today should be familiar to MLP fans, who can bring their love for those personalities to BGP and see what those types of characters would do in an RPG.
Tuesday, September 15, 2015
Battle Gem Ponies DevLog #38 (Pony Abilities & Spreadsheets)
A lot more time was spent in spreadsheets this week. Trying to find out what makes each of the 60 ponies special and how they can all compete with each other in tier-free combat. I also fleshed out the items list for the game and got to pick out some finalized names and mechanics.
Doing all this stuff gets me in a warm and fuzzy gamedev mood. Check out what got done this week!
Tags:
Battle Gem Ponies,
DevLog,
GDD,
Scrapped
Friday, September 11, 2015
BGP Roster Info #3 (Rainbryte, Malduin, & Frufang)
Time to introduce some awesome new ponies! Remember those secret sprites I keep mentioning in DevLogs? These are the finished versions of those. Sure, they'd look better animated, but that won't be for another few months. Right now these guys mostly just exist in text form. I figure that having at least a primary sprite done for each pony will help out tons with seeing the final vision of the game and coming up with info to fill in the blanks on my BGP spreadsheets.
Tuesday, September 8, 2015
Battle Gem Ponies DevLog #37 (Names, Names, & Card Games)
Get a look at what's been done down below.
Tags:
Battle Gem Ponies,
Brainstorm,
DevLog,
GDD,
Yotes Games
Friday, September 4, 2015
BGP Ultra Forms
Ultra Forms in Battle Gem Ponies seems to need more attention on this blog. Kinda surprised I haven't clearly explained how it currently works on the site yet. I've stated before that it's a temporary effect that works a lot like mega evolution does in Pokemon. You can get some details on how it works below the break.
Tuesday, September 1, 2015
Battle Gem Ponies DevLog #36 (RoShamBo & Top Secret Sprites)
So things are settling down now as an idea has been chosen and pitched for my senior capstone class. I'm going with a simple Rock, Paper, Scissors RPG that will require me to make all the overworld assets needed for Battle Gem Ponies in order to get 2 things done at once.
Shifting into high gear this week in gamedev. Check out the details below.
Friday, August 28, 2015
Will Battle Gem Ponies Have Day/Night Cycles?
I'm still trying to think of ways to justify having a day/night cycle in Battle Gem Ponies. There just aren't enough nocturnal ponies to make it interesting in that regard, so I need to come up with something else. My current idea is to sometimes have different trainers roaming at night, but even that doesn't make much sense lore wise.
The only solid thing I can think of is some puzzle segments dedicated to the day and night alicorns. And as for how time passes, it would have to be Ocarina of Time style, where it's there but not emphasized like in Majora's Mask. Maybe I can have ghost and bat ponies roaming at night in addition to whoever's normally out there. Things are just up in the air right now, but I am trying to make it work.
Tuesday, August 25, 2015
Battle Gem Ponies DevLog #35 (Capstone Chaos)
Friday, August 21, 2015
Revised Senior Capstone Plans
I won't be able to continue working on Battle Gem Ponies as my Senior Capstone project. At least, not in a straightforward way. All non-design document development up to this point has been for the battle system that was shown at my BronyCon panel a couple weeks ago. The capstone is a school supervised project that needs to be a significantly unique product. I can't just take my battle system and add more depth to it. It needs to be distinct from the thing I've been showing everyone.
When I met with the professor in charge of this project on Tuesday, I couldn't even start my pitch before hearing a definite "No" (talk about a shutdown). We aren't allowed to start working on anything pertaining to our chosen project until our formal project plan has been approved by the professor. Since I already started BGP, I can't continue to develop it in-class.
If I did continue my summer's work as school work, higher-ups would question how I accomplished so much in such a short amount of time, or look into my digital past more to discover I actually started making this RPG way back in December. That's academic dishonesty and an unfair advantage against my graduating class for this piece of portfolio work.
To do this right I need to piece this off into it's own thing for this semester. That means I'll have to work on the overworld separately then combine it with the combat later.
I can continue developing the battle system for a different class focused on researching an advanced development skill (i.e. online play, analytics, achievements, etc.). By balancing things this way, I can stay on track with my task list while passing these major classes that I need to graduate on time.
My capstone will be a short overworld-based adventure where I can test out all the mechanics I'll need for BGP. Day/Night cycles, pathfinding, collision maps, and so on. Basically just make a BGP demo without battles, then add battles and release it as a pre-alpha adventure demo.
Tags:
Battle Gem Ponies,
Education,
Personal,
Yotes Games
Tuesday, August 18, 2015
Battle Gem Ponies DevLog #34 (Final Year of School)
The V2 build exists on my iPod now. Looks nice lined up with the others.
|
Go get a full game development status report below!
Tags:
Battle Gem Ponies,
DevLog,
Education,
Personal,
Yotes Games
Friday, August 14, 2015
Yotes Games @BronyCon2015
Where do I even begin with this? My first convention was an incredible experience that I completely underestimated. Both for indie dev marketing reasons and personal ones. I tried to limit my BronyCon experience summary to just a handful of paragraphs and some carefully selected pictures you can find below the break.
Tags:
Battle Gem Ponies,
Expo,
Personal,
Press
Tuesday, August 11, 2015
Battle Gem Ponies DevLog #33 (BronyCon 2015)
Tags:
Battle Gem Ponies,
Expo,
Personal,
Press,
Yotes Games
Friday, August 7, 2015
Battle Gem Ponies Pre-Alpha V2 Videos
Battle Gem Ponies finally has a new presence on YouTube. For the longest time only the BYOC demo existed in video form. Now you can see what the game looks like as of last week. Check out the selection of new gameplay footage below.
Detailed First Thoughts Video
Guess I'll be seeing a lot of you this Sunday. Can't wait to hear your thoughts on the project in person. |
Tuesday, August 4, 2015
Battle Gem Ponies DevLog #32 (Pre-Alpha V2 Release)
Tags:
Battle Gem Ponies,
Development,
Release,
Video,
Yotes Games
Friday, July 31, 2015
Battle Gem Ponies Pre-Alpha V2 Demo [Download]
It's finally here. A version of Battle Gem Ponies.exe you can play! Have a blast with the 6 available ponies in simple randomized battles against the computer. This is the game at its earliest possible form so expect quality to skyrocket with each preview release over the next year.
In the next update you can expect improved mechanics, bug fixes, special move functionality, customizable attacks, an overworld to explore, local multiplayer, and gamepad support. This version is PC exclusive but future demos may come to mobile, Linux, and Mac platforms.
If you're new to BGP and plan on attending BronyCon 2015, be sure to check out the Battle Gem Ponies panel in the Hall of the Moon Sunday, August 9th from 1:45pm to 2:45pm.
Tuesday, July 28, 2015
Battle Gem Ponies DevLog #31 (Battle Animations & Corrected Facts)
Battle Animations are done! Just have to fix some annoying bugs and release! |
Get a bunch of actual completed things below.
Tags:
Art,
Battle Gem Ponies,
Business,
DevLog
Friday, July 24, 2015
BGP's 1st Demo On the Way!
I know I said it'd be done by this date at the latest, but that just goes to show how unpredictable this game development stuff can be. It's no wonder so many games get delayed multiple times. So many things can go wrong out of the blue.
But judging by how close I am to finishing now (and how much I did last week) I'm guessing I'll have a demo ready by Tuesday night. I'll even have extra time to polish and make a gameplay video of it before release on Friday!
Just need to put finishing touches on! 5 more days tops! |
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