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Tuesday, December 29, 2015

Battle Gem Ponies DevLog #53 (Demo 3 Christmas Release)

     Another demo is out, improvements are on the way, and the project schedule was redone to more accurately reflect just how long this game is going to take. Current plans extend to the BronyCon 2016 demo. Battle Gem Ponies is aiming for a November 2016 release and the crunch is on.

Check out this week's gamedev progress below.

Friday, December 25, 2015

Download Battle Gem Ponies Pre-Alpha V3 (Merry Christmas!!)

     Yotes Games is here to deliver a special Christmas present to the world. The latest Battle Gem Ponies demo is finally available to download! This demo includes a lot of bugs and placeholder art, so you can expect a lot of things to improve in the next version.

     Play in the new overworld and explore Pinto Island, battle wild ponies, fight other trainers, and talk to the friendly townsfolk of this vibrant world! You can even simply play endless random battles against the computer from the glimmering title screen.

     It's a simple game with a ton of features on the way. Feel free to leave your feedback in the comments and let me know if you like what you see so far. Getting to each milestone like this does wonders for morale and I really want to know what you all think so I can steer the project in the right direction. I aim to release the next demo in early March.

This demo contains some placeholder assets from Pokemon as well as fan sprites by Wesley FG (

Tuesday, December 22, 2015

Battle Gem Ponies DevLog #52 (A Solid World)

     Development so far has led up to a stable build of the game I can release to the public and continue to expand upon. I just want a basic overworld and a fixed combat system. Multiplayer, advanced AI, and all that other stuff can come after the foundation exists.

Friday, December 18, 2015

BGP Collectible Items

Wind Waker HD  Mock-up Screen
     These here are the basic items of Battle Gem Ponies. Not potions, capture gems, or anything equipable. Just some ideas for random stuff the player can pickup. The ones listed below all do something, but if the story requires it, I can toss in some extras for fetch quest and delivery type stuff. Get an eyeful of items below.

Tuesday, December 15, 2015

Battle Gem Ponies DevLog #51 (Bug Squashin')

School's out and I'm free to code my head off. 
     I'm spending winter break with my Dad, older brothers, and nieces so instead of the usual 3 hour drive home to Mom and little bro, I got to fly to Florida and not shovel snow all December. Too bad I missed the flight and had to pay an extra $75 for another. The very same week my bookkeeping service needs to be renewed and school tuition is due.

     Basically, money is tighter than ever and I really wish Battle Gem Ponies was complete right now. Despite the setbacks and crippling debt my family has complete confidence in me. I promised them 45,000 copies sold before I move out and I'm going to live up to that!

Friday, December 11, 2015

1st Senior Semester Complete (Winter Break Crunch)

     School is finally over... For now. I survived these finals, but they were easy compared to what's next. One last semester with 6 more classes to tackle, then I'm home free. No more of this school stuff slowing me down. I'll be starting my full-time development schedule and keep it going until I return to school in January.

Look out for some cool stuff on the Yotes Games Twitter and Facebook as I ramp up development throughout December.

Tuesday, December 8, 2015

Battle Gem Ponies DevLog #50 (Halfway There!)

I just got Clover the Cloaked in plush form!
Yotes Team Mascot ftw!
     As of tomorrow night, I'm done with the semester and putting the first half of my senior year behind. So super close to finally being full-time dev! Also, I got my very own plush of Clover from Unicorn Training! Thought I'd never see this until Adventures in Equica became a modestly popular series. A super great surprise gift.

    Get an eyeful of this plush masterpiece and see what games I've tried to port to Windows Phones this week below the page break! This gamedev week has been a good one.

Friday, December 4, 2015

BGP Battle Items (Part 3/3)

RPG Maker
     All 75 equipable items are finally out there for the world to see. I'm keeping things pretty simple for this first game, but will definitely try to come up with much crazier (riskier) stuff to load up ponies with. Possibly even items designed for specific team match-ups.

     This will be the final Battle Items post (unless more are added way later in development). Check out the remaining 25 below the page break. (Part 1, Part 2)

Tuesday, December 1, 2015

Battle Gem Ponies DevLog #49 (Happy Thanksgiving / DoorBuster Day)

     Hello December. It's funny how a year ago I thought Battle Gem Ponies would be out by now. Release dates are one of the most nebulous things ever. Nobody ever really knows exactly how long a piece of art will take. Get a feel for what's going on so far below the break.