In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced so there's lots of interesting things to reflect on and talk about below the break.
Wednesday, May 30, 2018
Battle Gem Ponies DevLog #173 (Let's Go Ponatina!)
In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced so there's lots of interesting things to reflect on and talk about below the break.
Wednesday, May 23, 2018
Battle Gem Ponies DevLog #172 (Map Mastery)
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Turning every single one of those blocks into it's own button somehow took up a whole day. |
Still not done, and being behind schedule is really bugging me. The game should really have been in alpha by now and I gotta admit that's depressing me. But every night I go to bed knowing my game has 24 more hours worth of love pumped into it, you know? It's coming along, but too slowly.
Wednesday, May 16, 2018
Battle Gem Ponies DevLog #171 (Cleaning Up & Keeping Up)
Tags:
Battle Gem Ponies,
Development,
DevLog,
Personal,
Project
Wednesday, May 9, 2018
Battle Gem Ponies DevLog #170 (Re-Coding)
Also took a stab at rearranging the development schedule to aim for a July 25th release. The path is laid out, but the main factor determining if I can make it is getting to that Alpha build I've been yapping about for years now.
All this reorganization stuff should help with that, because things will be more efficient than ever. No more hardcoding, no more just copy/pasting from solution forums, and no more being stingy with line spacing, name lengths, or comments.
Wednesday, May 2, 2018
Battle Gem Ponies DevLog #169 (May 2018...)
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Believe it or not, this organized chaos is way easier for me to understand & navigate than the version from a month ago. |
Taking steps to make a serious contender for mobile game of the year. Get this week's development news below.
Tags:
Battle Gem Ponies,
Code,
DevLog,
Scrapped
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