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Thursday, November 29, 2018

Battle Gem Ponies DevLog #198 (Thoughts in Order)


     Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision.

     I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.


Wednesday, November 21, 2018

Battle Gem Ponies DevLog #197 (Sick Day)


     Not even gonna pretend much got done this time around. Flu season is in full swing, and I've been feeling downright horrible for days. Some way worse than others. Gonna shake off this crud and try to enjoy Thanksgiving break off work (by finally getting design notes organized & integrated). 

More big news next week!

Wednesday, November 14, 2018

Battle Gem Ponies DevLog #196 (Showcase Dreams)


     Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1.

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.


Wednesday, November 7, 2018

Battle Gem Ponies DevLog #195 (Inspiration Manifestation)


     My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.

     I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.


See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news down below.