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Sunday, March 31, 2019

Battle Gem Ponies DevLog (March: Warmed Up & Eager)


     The Unity project has been cracked open and filled with placeholders and tools for actually developing a playable build now. One screen at a time, one placeholder at a time, one feature at a time.

     There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out.

    A lot of gamedev went on this past month. Hope to be dishing out some videos on the matter soon enough. See what's cooking so far below the break!


Thursday, February 28, 2019

Battle Gem Ponies DevLog (February: Charted Out)


     Off to a slow start but settled into a decent development routine at last. Plus, I've got heckling coworkers now to poke & prod me on a daily basis about getting this game done. Also, a new Pokemon game was announced, and it looks like its following the same formula I'm getting tired of, leading me to feel more fired up than ever to deliver my take on the elemental turn-based RPG system.

     If you want to know exactly what's on my dev plate going forward, then you'll like the production document cut & paste in this February blog.

See what's been up this past month below the break!

Monday, February 25, 2019

Battle Gem Ponies @MAGFest 2019! (The 1st 4-Day Con Booth)


     This past Magfest certainly was an adventure! Supplies were gathered, 2 friends volunteered to help, and we ran the biggest Battle Gem Ponies booth yet. And for 4 days straight! I thought some folks out there would like to see what that adventure was like so catch a write-up on this indie dev experience below... 


Thursday, January 31, 2019

Battle Gem Ponies DevLog (January: Foundation Framework)


     Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now.

See what I'm talking about below the break.

Wednesday, January 30, 2019

Battle Gem Ponies DevLog #200 (Fresh Start)


     At the end of 2018 I took some time to get my personal life sorted out so I can get back to focusing on making Battle Gem Ponies a reality. New year, new job, new home, fresh start! 

But maybe a little too fresh...

     You see, it seems like my Battle Gem Ponies project file in the Unity Engine got corrupted from an interrupted cloud backup process and by the looks of things I'm going to have to literally start from scratch on this project. The only things that survived were all the sprites and some old backup files from the 2017 pre-alpha project.

    It's been driving me crazy all month and trying to save it just wasted a month of energy. I'm ready to start completely over. Probably for the best, so I can look at the guts of the project one last time and use everything I learned to make this game as efficiently as possible.

    I'm here to bring you one last BGP devlog in the format I've done since 2013. From here on posts will be big development summaries once a month and any extras will go up when there's something important to talk about (usually on Wednesdays).

    So come get the latest BGP development news! It's been a while.