Still chipping away at this project one day at a time. Real life hurdles still slowing me down and demotivating me, but even just looking at the roster of pony sprites on my phone throughout the day inspires me to keep pushing forward to make this thing real. Another devlog went up and I want the world to know about it.
Setbacks
But I'm tellin ya, peeling myself out of my seat after dinner is a Herculean feat these days because after each and every exhausting day the last thing I wanna do is work even MORE, but of course I have to because my dreams and entire reason for still being alive are riding on this thing becoming a critically acclaimed commercial success. And that only happens if its finished.
Here we are in August and all that's playable is a character walking around? That's the most depressing part of all... I need to keep moving forward. But much faster.
Task List
Still on the basics, but taking a mental break to fix up some character designs I've been wanting to update for a while.
**********************************************************************************************************
Prototype
**********************************************************************************************************
- Extra LONG Ultra Thestra
- Round Out Ultra Primcess Hair
- Brighten Ultra Frufang's wings, give extra long colorful tongue.
- Polish Ultra Posmask
- Mafia Mobster Paragon Troops
- Donovan
- Add to Pony Parts Library
- Recolor Tinted Sprites
FSMs for Grid-Based Movement
- Running & Walking Toggle
- Swap Out Niko Sprite for Any Other
- Collide with Walls & Triggers
- Follower AI
- Touch Screen D-Pad Input
- Controller Input
- NPC Movement AI
I'm experimenting a bit to try to get into a bi-monthly groove with updates. Something substantial for Patrons closely following the project, and something for Yotes Games Blog to draw in the general public. Until the vertical slice is done and YouTube gets going there won't be any other way to stay on the radar.
No comments:
Post a Comment