Check this week's devlog for more details on how that effort is coming along.
Tuesday, December 26, 2017
Battle Gem Ponies DevLog #151 (Gotta Catch 'em All!)
Check this week's devlog for more details on how that effort is coming along.
Wednesday, December 20, 2017
Yotes Games Has a Patreon!
Support Battle Gem Ponies on Patreon! |
After tons of internal debating on whether I should do it or not, on a whim, I decided to create a Patreon today. To celebrate being over 150 weeks into development and on the verge of an Alpha build, I wanted to have some sort of morale boosting driving force to push me and the music team through the rest of development. I gotta imagine this is similar to how other devs feel when they launch a crowdfunding campaign. Only this one is entirely optional.
It took all day to make and I think it turned out pretty nice. Colorful, detailed, yet concise, and with language conveying both lightheartedness and sincerity. Yes... I'm actually pretty proud of this. I just hope it's successful.
If you could be so inclined, feel free to take a look around and consider becoming a patron to Yotes Games.
Or just keep an eye out for one of these...
Tags:
Battle Gem Ponies,
Budget,
Business,
Community,
Expo,
Personal,
Project,
QuickBit,
Yotes Games
Battle Gem Ponies DevLog #150 (Roster Complete)
This week is filled with tons of exciting news, updates on Yotes Games as a business, retrospection on previous games, plans for the future, and tons of inspiration for getting through the rest of the development of Battle Gem Ponies.
Get a MAJOR gamedev update to make up for the weeks of silence below, on this week's devlog!
Tags:
Art,
Battle Gem Ponies,
DevLog,
Review,
Unicorn Training
Tuesday, December 5, 2017
Battle Gem Ponies DevLog #149 (Stuck on Alicorns)
(Art by Jowybean) An example of epic looking MLP alicorns in action. |
Progress has been stalled this week as the final few pony designs are being turned into pixel art. The sprites just didn't seem to fit the idea of "The Epic Legendary Alicorns" in a way that made me picture players saying "I want that one!" so I keep drafting new ways to make these ponies look a little cooler than the other ones.
For the love of me I just can't figure it out. Spent way too much time staring at the sprites and starting over. Not to mention their alternate forms related to their special capture mechanics. Those have to look feeble in comparison, yet still cool and capable of combat.
This is tricky, and it may take another couple days to get everything all cleaned up, but I want the placeholders and base sprites done in time to start programming after devlog #150. But for the time being, get DevLog #149 below...
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