Long story short, the 600+ variables required to make Battle Gem Ponies work have been put into a new usable form that'll make what's coming next possible. With all the ingredients finally here it's time to whip up a fresh and playable version of the game!
Task List
Need to get a basic game loop going, one feature at a time.
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Prototype
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Battle
- Action Select -> Move Select -> Turn Sequence -> Repeat
- Inventory and Stats Menu
- Quick CSV Reading
- Playmaker-Based Instead of Lost in Code
- Walk into grass trigger tile to initiate random battle.
- Manage party members in pause menu.
- Overworld partner should reflect party leader.
I spent most of the last month down with the flu which slowed things down greatly, followed soon by some technical derpages that set me back a weekend, but I'm still pushing forward. Nothing's gonna stop me from making this game, it's just a matter of how quickly I can get it out there.
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