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Friday, October 18, 2019

Battle Gem Ponies (September/October DevLog): Forming a TEAM!

     This past month has been the most productive by a mile.

     A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation gives some breathing room to the avalanche of content to talk about. This month's posts are about finally finding a programmer to help me exponentially speed up development. We got a lot done in just the past 30 days and now the prototype phase is at least 50% complete. 

     Otherwise come back in a month for some big news. Because now that we have momentum going, a new demo you can play will be here before you know it.

Or for now, come checkout a quick summary of the past month's progress below the break.

State of the Game

Character Movement Now detecting Walls & Objects.
Finished Tilemaps New format, neatly organized, all 5 locations for the demo.
Reorganized Overhauled Project  Now development is streamlined and understandable to potential future members.
Recovered Animation Files Re-animating ponies one by one using readable data recovered from the Great Calamity.
Data Structures in Place The variables and data for the game are being managed with expert care.
Object Structure Things can be placed into the game world and have their settings tweaked. So now the fun begins...

     There's no stopping this hype train now! The game is coming together at LAST!

To give you a clear picture on what we've been up to since the last update:
Week 1 - Explaining the entire project, the old code, and my workflow. Also setting up a blank project to work from and Unity tools for collaborating remotely.  
Week 2 - Gauging ability with example features (Overworld Navigation & Unity Bugs). Cleaning up documentation for getting my ideas across. Getting broken Unity assets to compile.
Week 3 - Development really begins, Title Screen becomes functional, Overworld input & grid movement are bug free. Tile Sheets are reorganized. Explaining more about the game world and long-term vision of the series. 
Week 4 - Testing tilemap & other workflows, reorganizing project to stay clean, clear, and consistent long-term. New way of managing the user interface. 

Week 5 - All 5 Prototype tilemaps are complete, prefabs organized, pipeline established, tile brushes created, new animations imported. Data management & new save system coded.
Week 6 - Character Movement is polished, marketing efforts planned out & detailed, and animations are being overhauled along with general project reorganization from the inside out.

Teaching New Hire About BGP & Yotes Games But he's a fast learner and it was a fun trip down memory lane.
Marketing Plans Took Longer Than Expected Lots of details to iron out.  

     Getting my new programmer up to speed was the closest thing I could call a setback this month. Things have been just rocketing forward since he got the bugs off my back. 

Gotta start planning every last detail for these things!
Next Steps

Finish Demo Animations For ponies, NPCs, and a few more background elements.
Battle Scene Most focus has been on overworld stuff so far. Time to look at the other half.
Conventions Been planning a big marketing tour for BGP. There's gonna be merch, booths, panels, and more. But you can find details on all that as well as an exact cost breakdown of everything on this month's Patreon post.  

     Speaking of which, I should probably start making the Patreon Devlogs public and free, then have the middle of the month one with all sorts of details and behind the scenes peeks behind the paywall. That way more people are clicking through to the Patreon page and can at least be tempted into giving Yotes Games a little support. These upcoming expos are gonna be expensive so I'll need all the savings I can get for 2020.

     This is the most excited I've ever been for this game and I hope you're getting hyped too. It's finally coming together and it's gonna ROCK your pony WORLD!


           It's really nice having small team tackling this with with me. The pressure's off and I can finally focus on the aspects most fun to me. Creativity, design, marketing, writing, and artwork. Can't wait to show the world what Battle Gem Ponies is all about.

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