I won't be able to continue working on Battle Gem Ponies as my Senior Capstone project. At least, not in a straightforward way. All non-design document development up to this point has been for the battle system that was shown at my BronyCon panel a couple weeks ago. The capstone is a school supervised project that needs to be a significantly unique product. I can't just take my battle system and add more depth to it. It needs to be distinct from the thing I've been showing everyone.

If I did continue my summer's work as school work, higher-ups would question how I accomplished so much in such a short amount of time, or look into my digital past more to discover I actually started making this RPG way back in December. That's academic dishonesty and an unfair advantage against my graduating class for this piece of portfolio work.
To do this right I need to piece this off into it's own thing for this semester. That means I'll have to work on the overworld separately then combine it with the combat later.
I can continue developing the battle system for a different class focused on researching an advanced development skill (i.e. online play, analytics, achievements, etc.). By balancing things this way, I can stay on track with my task list while passing these major classes that I need to graduate on time.
My capstone will be a short overworld-based adventure where I can test out all the mechanics I'll need for BGP. Day/Night cycles, pathfinding, collision maps, and so on. Basically just make a BGP demo without battles, then add battles and release it as a pre-alpha adventure demo.
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