- Bug List for Pre-Alpha V2
- Fancy KO Text
- Reorganized Dev Tasks List for Pre-Alpha V3
- Released 1st Open PC Demo (Download Battle Gem Ponies.exe)
- Gameplay Video and Sizzle Reel of the BGP Pre-Alpha Demo
- Prime Champion Battle Theme (Music List is Getting Shorter!)
- PowerPoint Template for BronyCon Demonstration
Lessons Learned:
- The demo was supposed to make me feel good, but I'm mostly nervous instead. Hoping the bugs don't scare people off. There are sure to be some who expect a game to be polished before it's even announced. I'm trying to show the game at every stage from conception to publishing.
- Bugs are inevitable at this stage. I can't keep spending extra months fixing the little things. Get the essentials for each demo milestone, then fix the smaller bugs during the next cycle.
- The demo will have less content than I planned, so the panel will rely heavily on telling what's coming next.
- If these delays keep up I'll end up missing Summer 2016. Can't let that happen. I need to find a way to work on this game as my senior project.
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Featured:
I've been talking with a web developer Ron Golan and giving feedback on his idea for a portfolio website perfect for game developers. It's sort of a PressKit / Social media thing dedicated to promoting the faces behind the games. It's kind of like grouping all my favorite things to see on Twitter.
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the pressure is on for this weekend. I want to make a few nice mock-ups for the PowerPoint before Sunday, but for the most part the demo is what I'll be presenting. I hope there's time to at least try to fix the battle calculations code and get the rock,paper,scissors element working.
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