Check out some electrically-charged Surge Attacks below!
Class: Surge | ---
| GP: 12 | POW: 75 | ACC: 90 | HIT: Contact |
- The user forms a static cloud and kicks electricity out of it toward the opponent.
Discharge
Class: Surge | ---
| GP: 12 | POW: 60 | ACC: 100 | HIT: Energy |
Class: Surge | ---
| GP: 12 | POW: 60 | ACC: 100 | HIT: Energy |
- A flare of electricity is released to harm the opponent. It may also cause paralysis.
Electro Wave
Class: Surge | ---
| GP: 12 | POW: 0 | ACC: 100 | HIT: Status |
Class: Surge | ---
| GP: 12 | POW: 0 | ACC: 100 | HIT: Status |
- A weak jolt of electricity paralyzes the target. It travels fast, always hitting first.
Power Amp
Class: Surge | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
Class: Surge | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- Boosts the power of the Surge move used next turn while raising energy defense.
Quick Shock
Class: Surge | ---
| GP: 18 | POW: 40 | ACC: 100 | HIT: Energy |
Class: Surge | ---
| GP: 18 | POW: 40 | ACC: 100 | HIT: Energy |
- An electric jolt inflicts damage and may cause paralysis. This move always goes first.
Scatter Bomb
Class: Surge | Fire
| GP: 6 | POW: 25 | ACC: 100 | HIT: Energy |
Class: Surge | Fire
| GP: 6 | POW: 25 | ACC: 100 | HIT: Energy |
- Tiny shock bombs are scattered at the foe's feet, triggering 2 to 5 explosions.
Shock Ball
Class: Surge | ---
| GP: 6 | POW: Varies | ACC: 100 | HIT: Energy |
Class: Surge | ---
| GP: 6 | POW: Varies | ACC: 100 | HIT: Energy |
- The user throws a speeding electric orb at the foe. Its stronger against slower targets.
Shock Fang
Class: Surge | Dark
| GP: 9 | POW: 65 | ACC: 95 | HIT: Contact |
Class: Surge | Dark
| GP: 9 | POW: 65 | ACC: 95 | HIT: Contact |
- The user bites with electrified fangs. It may leave the target paralyzed or staggered.
Spark Dash
Class: Surge | Light
| GP: 12 | POW: 70 | ACC: 100 | HIT: Contact |
Class: Surge | Light
| GP: 12 | POW: 70 | ACC: 100 | HIT: Contact |
- The user shines brightly and quickly charges the foe, always hitting first.
Surge Strike
Class: Surge | Ki
| GP: 9 | POW: 80 | ACC: 100 | HIT: Contact |
Class: Surge | Ki
| GP: 9 | POW: 80 | ACC: 100 | HIT: Contact |
- The user generates a cloak of electricity and smashes into its target head-first.
Thunderbolt
Class: Surge | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
Class: Surge | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
- An electric blast is launched at the foe. It may cause paralysis.
Volt Rush
Class: Surge | ---
| GP: 9 | POW: 120 | ACC: 100 | HIT: Contact |
Class: Surge | ---
| GP: 9 | POW: 120 | ACC: 100 | HIT: Contact |
- A devastating electrified tackle that hurts the user but may leave the foe paralyzed.
Volt Spear
Class: Surge | Ki
| GP: 6 | POW: 60 | ACC: 100 | HIT: Contact |
Class: Surge | Ki
| GP: 6 | POW: 60 | ACC: 100 | HIT: Contact |
- The user electrifies it's horn before delivering a forceful jab that may cause paralysis.
Wire Whip
Class: Surge | ---
| GP: 15 | POW: 50 | ACC: 100 | HIT: Contact |
Class: Surge | ---
| GP: 15 | POW: 50 | ACC: 100 | HIT: Contact |
- The user whips the foe with sparking electrical wires. Has a high critical chance.
Wonderbolt
Class: Surge | ---
| GP: 6 | POW: 110 | ACC: 70 | HIT: Energy |
Class: Surge | ---
| GP: 6 | POW: 110 | ACC: 70 | HIT: Energy |
- A wicked thunderbolt crashes down on the target and may leave it paralyzed.
Zap Arrow
Class: Surge | ---
| GP: 12 | POW: 60 | ACC: -- | HIT: Energy |
Class: Surge | ---
| GP: 12 | POW: 60 | ACC: -- | HIT: Energy |
- A jolt of electricity chases the foe to inflict damage. It never misses the target.
Zap Cannon
Class: Surge | ---
| GP: 3 | POW: 120 | ACC: 50 | HIT: Energy |
Class: Surge | ---
| GP: 3 | POW: 120 | ACC: 50 | HIT: Energy |
- A powerful but inaccurate electric blast that is certain to paralyze the target.
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