Water is everywhere. The Pinto region even rests along the Sapphire Sea. In that very sea you'll find plenty of seaponies that are masters of the moves being listed today.
Check out some killer Aqua Attacks below!
Aqua Pulse
Class: Aqua | Chaos
| GP: 12 | POW: 60 | ACC: 100 | HIT: Energy |
- An ultrasonic pulse of water is ejected at the target, possibly dazing it.
Bubble Beam
Class: Aqua | ---
| GP: 12 | POW: 65 | ACC: 100 | HIT: Energy |
Class: Aqua | ---
| GP: 12 | POW: 65 | ACC: 100 | HIT: Energy |
- A spray of exploding bubbles is ejected at the foe, possibly lowering the foe's speed.
Claw Crush
Class: Aqua | Ki
| GP: 6 | POW: 50 | ACC: 90 | HIT: Contact |
Class: Aqua | Ki
| GP: 6 | POW: 50 | ACC: 90 | HIT: Contact |
- Slams the target twice with a heavy claw. The 2nd hit has a high critical-hit chance.
Coral Crush
Class: Aqua | Earth
| GP: 6 | POW: 65 | ACC: 100 | HIT: Contact |
Class: Aqua | Earth
| GP: 6 | POW: 65 | ACC: 100 | HIT: Contact |
- If the target's HP is half or less, this attack's power is doubled.
Downpour
Class: Aqua | Chaos
| GP: 3 | POW: 0 | ACC: -- | HIT: Status |
Class: Aqua | Chaos
| GP: 3 | POW: 0 | ACC: -- | HIT: Status |
- The user summons heavy rainfall that persists for 3 turns, boosting Aqua power.
Geyser
Class: Aqua | Fire
| GP: 3 | POW: 120 | ACC: 80 | HIT: Energy |
Class: Aqua | Fire
| GP: 3 | POW: 120 | ACC: 80 | HIT: Energy |
- A high volume of boiling water is blasted at the foe, possibly leaving a burn.
Hydro Cannon
Class: Aqua | ---
| GP: 3 | POW: 150 | ACC: 90 | HIT: Energy |
Class: Aqua | ---
| GP: 3 | POW: 150 | ACC: 90 | HIT: Energy |
- The foe is drenched by a powerful water cannon. The user must recharge afterwards.
Hydro Pump
Class: Aqua | ---
| GP: 3 | POW: 110 | ACC: 80 | HIT: Energy |
Class: Aqua | ---
| GP: 3 | POW: 110 | ACC: 80 | HIT: Energy |
- A high volume of water is blasted at the foe under great pressure.
Muddy Tide
Class: Aqua | Earth
| GP: 6 | POW: 90 | ACC: 85 | HIT: Energy |
Class: Aqua | Earth
| GP: 6 | POW: 90 | ACC: 85 | HIT: Energy |
- A swampy wave crashes down on the foe, potentially lowering its speed.
Murky Water
Class: Aqua | Plant
| GP: 6 | POW: 90 | ACC: 85 | HIT: Energy |
Class: Aqua | Plant
| GP: 6 | POW: 90 | ACC: 85 | HIT: Energy |
- Muddy water swamps the target, potentially lowering its accuracy.
Slick Up
Class: Aqua | ---
| GP: 9 | POW: 0 | ACC: -- | HIT: Status |
Class: Aqua | ---
| GP: 9 | POW: 0 | ACC: -- | HIT: Status |
- Makes the user slippery to raise its speed and evasiveness at the cost of accuracy.
Spray Spout
Class: Aqua | ---
| GP: 15 | POW: 40 | ACC: 100 | HIT: Energy |
Class: Aqua | ---
| GP: 15 | POW: 40 | ACC: 100 | HIT: Energy |
- Forcibly ejects water at the target.
Steam Burst
Class: Aqua | Fire
| GP: 3 | POW: 140 | ACC: 90 | HIT: Energy |
Class: Aqua | Fire
| GP: 3 | POW: 140 | ACC: 90 | HIT: Energy |
- The user expels scalding steam that sharply lowers its energy attack stat.
Tidal Crash
Class: Aqua | ---
| GP: 6 | POW: 90 | ACC: 90 | HIT: Contact |
Class: Aqua | ---
| GP: 6 | POW: 90 | ACC: 90 | HIT: Contact |
- The user slams into the opponent like a vicious wave.
Tsunami
Class: Aqua | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
Class: Aqua | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
- Summons a tidal wave that crashes down on the foe. Leaves the foe soaked.
Water Splash
Class: Aqua | Air
| GP: 9 | POW: 0 | ACC: -- | HIT: Status |
Class: Aqua | Air
| GP: 9 | POW: 0 | ACC: -- | HIT: Status |
- The user soaks the entire battlefield with water, halving the power of Fire for 5 turns.
Waterfall
Class: Aqua | ---
| GP: 9 | POW: 70 | ACC: 100 | HIT: Energy |
Class: Aqua | ---
| GP: 9 | POW: 70 | ACC: 100 | HIT: Energy |
- The user drenches the opponent with a downpour of water, leaving the foe soaked.
Waterjet
Class: Aqua | Steel
| GP: 12 | POW: 40 | ACC: 100 | HIT: Contact |
Class: Aqua | Steel
| GP: 12 | POW: 40 | ACC: 100 | HIT: Contact |
- A pressurized crescent races to the target at breakneck speed, always hitting first.
Whirlpool
Class: Aqua | Air
| GP: 9 | POW: 35 | ACC: 85 | HIT: Energy |
Class: Aqua | Air
| GP: 9 | POW: 35 | ACC: 85 | HIT: Energy |
- Creates a violent whirlpool that traps the target for 4 turns and leaves it soaked.
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