Time is ticking away! Let's go!
Trying to get all my homework out the way. My capstone assignment is a Rock Paper Scissors RPG. |
- 20+ NPC Sprites (Not Animated / Excluding Multiple Story Characters)
- Created an Instagram Account
- Added Instagram Button to Website
- Entered Taco Bell's Indie Game Garage Contest
- Created Sprite & Sound Assets for Kinect School Project
- Revamped rock, Paper, Scissors Battle System for RoShamBo
Lessons Learned:
- Got to study how category based tournaments go by reading up on the Pikachu Cup.
- I should try putting ads on my YouTube trailers if I can. Even if it's miniscule cash, every bit counts these days.
I received my first random donation ever last week. Someone likes me enough to send an extra $10 my way every month! Is this what it feels like to be on Patreon? Because it does wonders to boost my self-esteem! This boost should get me to my LLC goal at least a month early if it keeps up.
My head is still spinning because I never thought this would happen. It's like getting a 25% pay raise out of the blue. All I can say is thank you, Craig. The moment I got that email made the trouble of writing every post (and reposting it everywhere I can) worth it.
If you scroll down far enough you'll see how he did it. There's a tiny PayPal donation button below the search bar on the right. A friend suggested putting one there years ago, so I did, but thought nothing would com of it since people would support me by buying my games.
I'd love to make a Patreon but I have no extras to offer and make it worthwhile. Everybody who visits this site has testing access, I only make one game at a time so I can't do side projects or commissions, and I plan to charge money for the games I spend over a year on. All I can do as far as allowing others to help me is put out a tip jar and point to my app store pages.
So seriously, thanks Craig. It means the world to me that you care so much. You definitely made my week.
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Even if sales didn't change having that donation going is like increasing monthly downloads by 14. I'm glad to see Unicorn Training's demo approach the 20K mark and know people are still giving my older stuff a try.
Featured:
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I'm shifting focus to coding and feature implementation for a bit. There's still a few NPC sprites to do, but I'd feel better making them if I new I could drop them on a map and see them in action. I need to make more tangible progress to meet criteria for my class' midterm. I'll begin working on overworld stuff this week and finish off animating and designing the remaining sprites afterward.
I still need to fix the broken battle system too before the next demo releases too. Well then, it's back to work for me!
I still need to fix the broken battle system too before the next demo releases too. Well then, it's back to work for me!
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