Hopefully these will keep things interesting for you guys while I chip away at the game behind the scenes. To kick things off, we'll be covering Fire class moves. There's quite a few moves for some classes, so I'll be splitting larger posts into 2 equal parts.
Check out some killer Fire Attacks below!
Class: Fire | ---
| GP: 3 | POW: 150 | ACC: 90 | HIT: Energy |
- The foe is razed by a huge fiery explosion. The user must recharge on the next turn.
Class: Fire | ---
| GP: 9 | POW: 120 | ACC: 100 | HIT: Contact |
- The user ignites and slams into the foe, possibly burning it and causing recoil damage.
Burning Horn
Class: Fire | Magic
| GP: 9 | POW: 65 | ACC: 100 | HIT: Contact |
Class: Fire | Magic
| GP: 9 | POW: 65 | ACC: 100 | HIT: Contact |
- The user ignites its horn with magic before jabbing it at the foe. It may leave a burn.
Burning Saber
Class: Fire | Steel
| GP: 15 | POW: 60 | ACC: 100 | HIT: Contact |
Class: Fire | Steel
| GP: 15 | POW: 60 | ACC: 100 | HIT: Contact |
- The user slashes the foe with an edge set on fire.
Burnout
Class: Fire | ---
| GP: 3 | POW: 130 | ACC: 90 | HIT: Energy |
Class: Fire | ---
| GP: 3 | POW: 130 | ACC: 90 | HIT: Energy |
- The user overheats itself and explodes, sharply lowering its energy attack stat.
Ember Tornado
Class: Fire | Air
| GP: 9 | POW: 35 | ACC: 85 | HIT: Energy |
Class: Fire | Air
| GP: 9 | POW: 35 | ACC: 85 | HIT: Energy |
- Creates a spiral of fire that traps the target for 2 to 5 turns.
Eruption
Class: Fire | Earth
| GP: 3 | POW: 150 * (current HP/max HP) | ACC: 100 | HIT: Energy |
Class: Fire | Earth
| GP: 3 | POW: 150 * (current HP/max HP) | ACC: 100 | HIT: Energy |
- Attacks the opponent with explosive fury. Its power lowers with the user's health.
Fire Blast
Class: Fire | ---
| GP: 3 | POW: 110 | ACC: 85 | HIT: Energy |
Class: Fire | ---
| GP: 3 | POW: 110 | ACC: 85 | HIT: Energy |
- The target gets incinerated by an intense blast of fire. This may leave the foe burned.
Fire Fang
Class: Fire | Dark
| GP: 9 | POW: 65 | ACC: 95 | HIT: Contact |
Class: Fire | Dark
| GP: 9 | POW: 65 | ACC: 95 | HIT: Contact |
- The user bites with flame-cloaked fangs. It may leave the target burned or staggered.
Fireball
Class: Fire | ---
| GP: 15 | POW: 40 | ACC: 100 | HIT: Energy |
Class: Fire | ---
| GP: 15 | POW: 40 | ACC: 100 | HIT: Energy |
- A speeding ball of flames is hurled at the foe. This move always goes first.
Flame Charge
Class: Fire | ---
| GP: 12 | POW: 50 | ACC: 100 | HIT: Contact |
Class: Fire | ---
| GP: 12 | POW: 50 | ACC: 100 | HIT: Contact |
- The user cloaks itself in flames then rockets to the foe. This raises the user's speed.
Flame Wing
Class: Fire | Air
| GP: 12 | POW: 50 | ACC: 90 | HIT: Contact |
Class: Fire | Air
| GP: 12 | POW: 50 | ACC: 90 | HIT: Contact |
- The user flies past the foe to cut with red-hot wings, striking before the foe can react.
Flamethrower
Class: Fire | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
Class: Fire | ---
| GP: 9 | POW: 90 | ACC: 100 | HIT: Energy |
- The target is scorched by an intense stream of fire and may suffer a burn.
Flare Kick
Class: Fire | Ki
| GP: 15 | POW: 60 | ACC: 100 | HIT: Contact |
Class: Fire | Ki
| GP: 15 | POW: 60 | ACC: 100 | HIT: Contact |
- The opponent takes two fiery hooves to the face. This move can leave a burn.
Inferno Tomb
Class: Fire | Ghost
| GP: 3 | POW: 100 | ACC: 50 | HIT: Energy |
Class: Fire | Ghost
| GP: 3 | POW: 100 | ACC: 50 | HIT: Energy |
- The opposing pony is engulfed in an intense ghostly fire and burned.
Magma Armor
Class: Fire | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
Class: Fire | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- The user coats its body with boiling lava that damages contact attackers for 2 turns.
Meteor Mash
Class: Fire | Chaos
| GP: 6 | POW: 100 | ACC: 85 | HIT: Energy |
Class: Fire | Chaos
| GP: 6 | POW: 100 | ACC: 85 | HIT: Energy |
- Fiery comets plummet and smash into the opponent. The commotion wakes sleepers.
Pyroblast
Class: Fire | ---
| GP: 9 | POW: 60 | ACC: 100 | HIT: Energy |
Class: Fire | ---
| GP: 9 | POW: 60 | ACC: 100 | HIT: Energy |
- Spews searing flames that can destroy consumable held items.
Searing Metal
Class: Fire | Steel
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
Class: Fire | Steel
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- The user heats up to extreme temperatures for 3 turns and burns contact attackers.
Singe Shot
Class: Fire | Earth
| GP: 12 | POW: 30 | ACC: 100 | HIT: Energy |
Class: Fire | Earth
| GP: 12 | POW: 30 | ACC: 100 | HIT: Energy |
- The user spews out a fiery rock that is likely to leave a burn.
Next up will be the flourishing Aqua class moves! These were only 20 of the 360 moves planned for the game. The class move posts will be alternating with item description posts for variety's sake. That gives me at least 36 weeks worth of backup content for when there's nothing major to announce. That allows me more time for development and also lets me look over each move an item once again to make minor adjustments and get feedback from your comments!
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