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Here's me tryina get my name out there. |
- Discovered rpgmaker.net and Made an Account
- Made a Plan for Blowing Up on Instagram
- Fiddled with Instagram Business ID (took forever to figure out how to link to my FB Business Page)
- Downloaded a Bunch of Free Pixel Art Assets
- Listed People to Thank in BGP Credits
- Finished Gathering Placeholder Tiles
- New Tileset Effect For Water
- New Tilemap Layouts for Dynamic Combinations & Variation
- Took the Time to Learn some Shortcuts in Gimp to Make Sprites a bit Quicker
- Sketched All Move Animations on Paper
- Made Placeholder Animations for All Ponies and Attacks
- Put All Placeholders in Unity for Later Use
- Plans for Editor's Improved Battle Customization Features
- Practiced Using a Mix of Playmaker and Custom Scripts (to simplify my dev pipeline)
- Wrote Some Juicy Background Lore Nuggets for Players to Uncover
- Wrote Ambitious Ideas to Save for Sequel
- Wrote Some Mysteries to Tie Into Sequel
- Wrote New Ideas for the Sequel's Nemesis System Too
- Added in More and More Small Moments and Jokes to Make the Game Feel Special
- Reordered Some Story Chapters to Make More Sense with the World Map Layout
- Wrote Improved Character Bios & Edited Speech to Better Convey Personalities
- Updated Unicorn Training Descriptions
- Using a New Font on Blogs (didja notice?)
Lessons Learned:
- Having an active Instagram account could greatly increase my discoverability, and I need as much of that as I can get, so let's give it a shot.
- Setting up Instagram is anything but convenient.
- Showers are a great place to come up with ideas because I wrote down a TON of marketing, interface, and online functionality for BGP2 after a particularly enlightening brainstorm bathing experience.
- Just keep iterating on a story, no matter how simple, and you could land on something with a lot of heart. Look at this video example.
- I want an even more epic villain boss fight than Pokemon Ultra Sun/Moon had with Rainbow Rocket Giovanni.
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Something I found pretty neat was Unicorn Training becoming suddenly popular on SlideDB! |
Popularity boost outta the blue! Wonder if it was even higher earlier and I missed it. Jumped from 100+ to 31! And all I did last week was write an article about how well it sold at launch. So to keep the fire burning, I submitted another article about Unicorn Training's scrapped character customization that's been popular on this blog for the longest time now. The very next day it rose to #6 in the ranks!
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There it was Sunday night, at the very bottom of the Top Games page. |
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UT's popularity on SlideDB over time. Rank-wise, I'm proud. But the number's aren't too impressive. But hey, new eyes are new eyes. I'm all about becoming a big fish in small ponds.
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Looks like Unicorn Training could be a good ice breaker for me on SlideDB and other indie game sharing sites (if you know any I'm missing, let me know!) and I should get ready to do the same with BGP once the alpha's ready.
I also updated the description of Unicorn Training on all the app stores to include a little paragraph about the story and a quick summary about it's development. Hopefully it shows a little more heart and makes it more compelling to buy.
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