I wanted to display your stat buffs the way they show up in Pokemon Insurgance. |
Wanted it to be a bit more stylish too. |
- Stat Buff Notifications
- Dynamic Malady/Stat Animations
- Moved Pony Sprites Closer Together
- More Detailed Tutorial Segment Plans
- Reviewed & Edited Story/Game Flow
- Altered Some Character Roles
- Studied Games at E3
Lessons Learned:
- I feel so bad about leaving my musicians with nothing but words and Google Search images when it comes to what I envision for the scenes I want them to make music for. In the future, I need to have decent concept spritework done for locations and scenarios so they know what they're working with.
- Seems like I'm getting nowhere fast but can feel a sudden boost towards the finish coming up. Like development is being pulled back on a slingshot almost ready to fire.
Internal debate. Decimals or Percents? Which is more understandable in 3 seconds? |
For now I'm going with decimals and waiting for feedback. That's an easy change I can do later if necessary. |
The game feels solid and real like never before and I'm super excited to quickly put the rest of the game together. I can finally feel the relief of having the toughest part of coding the game behind me...
After some bug fixes and polishing demo 7.0 a bit, I think I'm gonna take a week and do some of the fun stuff. Write out story & gameplay plans walkthrough style. Flesh out my map sketches. Write some character bios. Draw some new pony sprites!
Man this took forever but it feels like I reached the peak of the highest hill. This feels very satisfying and I can't wait to get it into YouTubers' hands.
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Final Steam Greenlight Stats |
Never did get that second spike. At least I know there's 2,200 people out there who would buy the PC version for sure. |
No sugar coating it. I failed my Steam Greenlight campaign. Proof that just getting mentioned a few times on the most popular blog for your demographic isn't enough. Maintaining the attention is what you need to stay popular enough to catch staff eyes over at Valve.
So when I'm launching I have to find ways to keep people talking for at least 4 months and also have to have new folks discovering the game constantly. I'm thinking about handing out review codes to YouTubers in waves. Starting with my current fans before launch, hundreds of smaller ones launch day, then going for bigger and bigger names as I approach November/December.
Featured:
Welp. Campaign's over. Finally got this message popping up. |
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Wrote this little blurb on Steam Greenlight as a sort of goodbye message now that the service is going away. Not sure what'll happen to the current BGP Steam page... |
New dawns and all that. It's late as heck, but I can safely say the BGP update will be coming next week. Gonna get rid of as many bugs as I can this weekend then launch 7.0. The last Pinto Island build I'll make the public sit through before the juicy story stuff.
Hope I can make this worth the wait!
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