- More Placeholder Tiles & Reorganizing
- New Plan for Demo 7 & Alpha After BronyCon
- Marketing Strategy Around Alpha
- New Sketches for Pony Sprites
- Battle Code More Organized
- Ability to Check for Status Effects Before and After Each Pony's Turn
Lessons Learned:
- My main two problems slowing development down are focus related.
- For coding, I get bored and distracted too easily. Losing my place and rereading lines too often, opening web browser tabs to look up anything game development related, or staring at my to-do list instead of actually coding my task for the day.
- For pixel art, I spend too long on a single sprite trying to make it perfect instead of coming up with a rough placeholder for everything then dressing it all up after an alpha is finally made.
- Confronting and correcting these issues is essential to Yotes Games' success.
So, here's the current plan. Fix the current game breaking bugs. Double check battle status effects manually. Make sure all the moves in the demo work correctly (with the old battle system). Build a stable version of Pre-Alpha 7.0. Then implement the revamped battle system, and hope I get it working and stable in time for BronyCon. Use any leftover time animating attacks.
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Downloads:
My numbers application is up and running again. I missed watching the numbers slowly grow. Even if I eventually stop sharing them here, I'd still like to make weekly updates to it for myself. It's a nice chance to read reviews, see how my games are doing, and remind myself that there are people out there that really enjoy what I do.
Downloads:
My numbers application is up and running again. I missed watching the numbers slowly grow. Even if I eventually stop sharing them here, I'd still like to make weekly updates to it for myself. It's a nice chance to read reviews, see how my games are doing, and remind myself that there are people out there that really enjoy what I do.
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