The Battle Gem Ponies beta has a new destination in mind... I want it on Google Play's Early Access to take advantage of some publicity and get it noticed by the Google Play editorial team. I think it could boost sales of the game significantly. Just gotta get a demo out to them months before the Christmas lockdown.
 |
Waiting for the day I see BGP as an editorial top pick. Sure hope it impresses someone over there. |
Completed:
- Rewrote Move Effects Code for Mixing & Efficiency (easier to add to the list now)
- Battle Text for Move Effects
- Malady System Planned
Lessons Learned:
- Getting onto Google Play Early Access may be my best bet in getting noticed. It's an opportunity designed, at least in part, for indies like me. I should take it.
Feels like I stood in place spinning my wheels this week. I ended up rewriting a lot of the special attack code because I thought of a much more efficient way to do it that could save me from having to hardcode most of the 360 total moves. Now the code is easier for me to read, I can mix and match elements of each, and share simple functions instead of repeating them.
I also ended up rewriting how maladies would work at least 4 times. Now I've settled on a straightforward true/false for each one (Burn, Poison, Sleep, etc.) and separated statuses (Protected, Airborne, Trapped, etc.) to their own category. I tried arrays, strings, and dynamic lists but things got too messy so I just simplified it all and now I can more easily connect the logic dots in my head.
__________________________________________________________
Downloads:
 |
Super late download chart this week. Could've sworn this devlog was published on Tuesday, but it was only saved as a draft with the weekly download chart missing. |
__________________________________________________________
Back to work. It's a shame I'm still not done with Demo 7 yet, but there's only one way forward so I'll keep marching.
No comments:
Post a Comment