The Battle Gem Ponies beta has a new destination in mind... I want it on Google Play's Early Access to take advantage of some publicity and get it noticed by the Google Play editorial team. I think it could boost sales of the game significantly. Just gotta get a demo out to them months before the Christmas lockdown.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgktw3pSs9e9oT9sML5YGutCNR0T6aJC2IafcTdAx0cBRYaQ6yEFB2eb5WmV0yPLKslgFcTh5IANl4xKwcy19DCKDxjjl88HR3dPy4RjhMs6YcR6KRLAOPYkfPODteujjUlCKpou7lk7NeA/s640/Screen+Shot+2017-05-11+at+5.03.40+PM.png) |
Waiting for the day I see BGP as an editorial top pick. Sure hope it impresses someone over there. |
Completed:
- Rewrote Move Effects Code for Mixing & Efficiency (easier to add to the list now)
- Battle Text for Move Effects
- Malady System Planned
Lessons Learned:
- Getting onto Google Play Early Access may be my best bet in getting noticed. It's an opportunity designed, at least in part, for indies like me. I should take it.
Feels like I stood in place spinning my wheels this week. I ended up rewriting a lot of the special attack code because I thought of a much more efficient way to do it that could save me from having to hardcode most of the 360 total moves. Now the code is easier for me to read, I can mix and match elements of each, and share simple functions instead of repeating them.
I also ended up rewriting how maladies would work at least 4 times. Now I've settled on a straightforward true/false for each one (Burn, Poison, Sleep, etc.) and separated statuses (Protected, Airborne, Trapped, etc.) to their own category. I tried arrays, strings, and dynamic lists but things got too messy so I just simplified it all and now I can more easily connect the logic dots in my head.
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Downloads:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG5yB0K2Au7ThVI-Rls75f5UGnUq-7PW_nMd8EFJ3vB1hTwmGSQcb20uOIjT_iDwXbm_PHLIx4vL9_OXnjlu5TMn9RBTvoVlG__Ov60cxXZdtwmyQdFGYhQtBblSKIX9WN_gm7hGKr9zv9/s640/Screen+Shot+2017-05-21+at+8.48.20+PM.png) |
Super late download chart this week. Could've sworn this devlog was published on Tuesday, but it was only saved as a draft with the weekly download chart missing. |
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Back to work. It's a shame I'm still not done with Demo 7 yet, but there's only one way forward so I'll keep marching.
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