It looks like this is going to take a bit longer than originally planned. Debugging attacks and figuring out how to code the trickier ones took well into Friday afternoon to do, and I still have so many other features to do before demo 7 is ready! There's the cutscene system I'm working on right now, a simple version of the Ponipedia I want in, overworld interactions that need to be programmed, animation tweaks to draw, and a whole lot of bugs to fix.
So maybe the next update should come out on Tuesday with DevLog #122. Then I can start that week fresh by finally getting on with constructing the alpha version of Battle Gem Ponies!
|
As new moves get completed, the game becomes more fun to play. I'm getting a good feeling about this...
This might become some people's favorite mobile game! |
Completed:
- Special Move Cases
- Bug Fixes
- Tested All Move Effects
- Added to YouTuber Contact List
- Studied Monster RPGs on Android & iOS (quality comparison, sales expectations)
Lessons Learned:
- Getting all the moves and special conditions to animate and flow correctly seems to be a bit harder than doing all the math behind the scenes.
__________________________________________________________
Downloads:
__________________________________________________________
Like I said before, I'm not going to waste people's time with more minor incremental updates. Next release will be a mostly completely functional prototype of the game. All the combat in place, a well-tested overworld, and enough polish to show what I'm going for.
No comments:
Post a Comment