Tuesday, May 31, 2016
Friday, May 27, 2016
The Great Code Cleanup
Got real sick of how annoying debugging can be and decided to clean up my code. I organized everything so that I finally know what each line does. With a system like this I can hunt for things to modify much more quickly instead of playing Where's Waldo every time I look for a variable.
It took a week longer than I thought it would, but it's worth it. The lost time can pay for itself in how quickly things can be implemented now that code controls have been rearranged in uniform patterns, the comments are standardized, I'm being much more generous with spacing, and the code is laid out in a way that guides the eye to where I need to focus to solve a specific problem or squeeze in new features.
Tuesday, May 24, 2016
Battle Gem Ponies DevLog #74 (BronyCon on the Horizon)
So, so, SO much work is getting done this week it's incredible. It feels like everything I do for the game matters more than it ever has. I don't have to worry about dropping ideas or holding off on designing something to focus on upcoming schoolwork. I can just hammer out ideas and concentrate on coding features uninterrupted! For an example of what can get done in just one week of summer, look below the break.
Tags:
Battle Gem Ponies,
DevLog,
Equica,
Fish Feaster
Friday, May 20, 2016
New Battle Gem Ponies Demo!! -- [Pre-Alpha V4.5] --
Kept you waiting, huh? Well I fixed some bugs, cleaned up some graphics, and added gamepad support so PC players can have a better time. Next update's the big one and needs to be done before BronyCon. Hope you check it out next month. For now, enjoy BGP Demo 4.5!
You can download the latest BGP Build on Itch.io!
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