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Friday, February 24, 2017

Battle Gem Ponies Greenlight Demo Update!

Watch the New Trailer!
     Time for round two! Battle Gem Ponies is back and better than ever thanks to feedback from the Steam Greenlight community! The turn-based pony RPG now features much more original looking characters, various new environment sprites, and some renamed moves and characters. 

     If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!


(And check back here for more monthly updates!)

Tuesday, February 21, 2017

Battle Gem Ponies DevLog #110 (The Redesigns)


     The long-promised February update is coming this Friday and one last week of bug crunching is underway to make sure it plays perfectly. This way, future builds will be off to a fresh start and development can be focused on new features.

     Namely, getting at least 3 more playable ponies in the game! Check out how the game is coming along below the break.

Friday, February 17, 2017

Battle Gem Ponies: New Look Implemented!


     Despite the cold I've had all week, I managed to make progress on the February BGP update! Finally finished importing all the new sprites and tiles for the overworld! All that's left now is some bug fixes and a way to toggle the touch interface. 

      I'm also still not sure about which color scheme to settle on for Poni-Bot and I still want to try to animate all the current Move Tutor attacks. For now though, things are coming together nicely and definitely call all the graphical changes improvements.

     We're on track for releasing the February Greenlight update by Friday, so hang tight! I wanna thoroughly playtest this time and make sure all the bugs really are fixed.

Tuesday, February 14, 2017

Battle Gem Ponies DevLog #109 (Valentines Day)


     Been drawing lots of pretty pixel people. Bigger versions of the NPCs used before. Regarding the overworld's art direction, I think of it as a mix between Gen 3 Pokémon & Wind Waker styles while the battle scenes are a sort of Final Fantasy 6 & My Little Pony art style with a Pokémon interface.

     Hoping to get some more tiles redone and fix all the bugs from the previous version by Friday so I can try to get a new update out before the 25th. I still have a bunch of moves that need to be animated and lord knows fixing the controller input bug is going to take a while.